Thankfully for a one-shot ship, the miniram doesn't appear to have it's damage (of 390,000 times mark per ship) halved, so it isn't unduly hampered by epic. Bomber starships do have armor, but it is neglible in the face of a miniram's near 400k damage (which doesn't have armor piercing, but that'll probably only come up against an Armored Golem)
Cap Dam Mk1 Minirams: 7,800,000
Cap Dam Mk2 Minirams: 15,600,000
Total Available Miniram Damage: 23,400,000.
That would be ...acceptable... in your average wave: your mark I Heavy Bomber Starship has 18,000,000 health. (85,000 metal, 15,000 crystal) taken out by 2,500 knowledge and 360,000 metal. Your mark 2 fighter cap would take around 115,000 combined metal and crystal, and take out that bomber in under 30 seconds (epic, if it matters) assuming you hadn't lost any to spire tractors and zombie guardians.
Three problems.
- This wasn't a wave, this was a result of a system with an eye and co-processor (damaging transports even before the missile posts and gravity guardians and drains got to work due to lack of supply) and thiefs doing their usual grab and run thing.
- These were Mk3 Heavy Bomber starships with 54 million health, more than twice the total alpha strike of my entire combined mk1&2 cap of minirams.
- There were about a half dozen of these high mark starships between me and the universe at large.
I did unlock mk2 fighters, but the EMP guardian and spire tractor platforms had something to say about that.
If this was civiilization 4, I started on the tip of a peninsula as Ghandi and my nearest neighbor was Montezuma, and then I tried to conquer him.