@Keith
Two things that are interconnected.
For me, the core is that what I discovered through this update is that for any starship, it really isn't strong enough to survive stand alone actions until MK II. They simply are not durable enough for it, and their 10k energy cost means the narrow window when they could, their energy cost is too high. I have better luck with spire stealth battleships then I do with non raid starships for behind the lines actions.
So rather then the old method of spending 3500 K to get a single class of starships able to go out alone, I can instead get two II classes of starships. It was balanced, of course, because you could not get the MK I varients of them, but I didn't consider them viable anyway, so it worked for me.
In addition, for 8500 k, I could finally get a starship that is strong until the end game no matter what. So I didn't feel like the K I spent getting a starship early wasn't K that I could save to get another MK IV fleetship, but rather it is K that if needed to unlock another MK IV starship.
Now, they are just another starship. Those who used starships before will still use them. Those who don't, or me at least, will go back to not using them.
I really wouldn't even care, except for once I experienced something that wasn't blob on blob combat. (By the way, the stronger guard posts have given yet another reason to blob)