Ok, I think I'm going to try changing the balance target on the combat starships (specifically, the flagship, zenith, spire, bomber, siege, and leech; leaving out the raid as it has a separate role) to be:
Advantages relative to fleet ships:
- 4000K instead of 8500K to research up to mkIII (and thus get IVs through the ASC)
- Cap health is still higher (by 30% to 100% or so, depending on ship) than fleet ship cap health
- Concentration into small caps gives extra tactical options due to individual durability, immunity to various tomfoolery (ion cannons, etc), and so on
Disadvantages relative to fleet ships:
- Cap DPS is lower (by around 50%, depending on ship) than fleet ship cap DPS
- Relatively high metal, crystal, and energy costs
So, here's the current numbers (as of what's in for 6.012 thus far) for those starship types and some reference fleet ship types:
Type | Cap | CapHealth | CapBaseDPS | CapBonusDPS | CapMC | CapE | KnowledgeToGetIIIAndIV |
Flagship | 4 | 20000000 | 50000 | 200000 | 400000 | 40000 | 8500 |
Zenith Starship | 2 | 36000000 | 50000 | 200000 | 200000 | 20000 | 8500 |
Spire Starship | 2 | 24000000 | 300000 | 300000 | 200000 | 20000 | 8500 |
Heavy Bomber Starship | 4 | 28000000 | 140000 | 140000 | 400000 | 40000 | 8500 |
Plasma Siege Starship | 4 | 20000000 | 100000 | 100000 | 400000 | 40000 | 8500 |
Leech Starship | 4 | 16000000 | 72000 | 72000 | 400000 | 40000 | 8500 |
Fighter | 196 | 15915200 | 49000 | 294000 | 40000 | 10000 | 8500 |
Bomber | 196 | 15092000 | 39200 | 235200 | 160000 | 20000 | 8500 |
Missile Frigate | 196 | 15092000 | 47040 | 282240 | 120000 | 40000 | 8500 |
And here's what I'm currently thinking of changing it to:
Type | Cap | CapHealth | CapBaseDPS | CapBonusDPS | CapMC | CapE | KnowledgeToGetIIIAndIV |
Flagship | 2 | 20000000 | 30000 | 120000 | 200000 | 20000 | 4000 |
Zenith Starship | 1 | 36000000 | 40000 | 160000 | 200000 | 20000 | 4000 |
Spire Starship | 1 | 24000000 | 180000 | 180000 | 200000 | 20000 | 4000 |
Heavy Bomber Starship | 2 | 36000000 | 90000 | 90000 | 200000 | 20000 | 4000 |
Plasma Siege Starship | 2 | 20000000 | 60000 | 60000 | 200000 | 20000 | 4000 |
Leech Starship | 2 | 20000000 | 40000 | 40000 | 200000 | 20000 | 4000 |
Fighter | 196 | 15915200 | 49000 | 294000 | 40000 | 10000 | 8500 |
Bomber | 196 | 15092000 | 39200 | 235200 | 160000 | 20000 | 8500 |
Missile Frigate | 196 | 15092000 | 47040 | 282240 | 120000 | 40000 | 8500 |
I didn't reduce the zenith/spire m/c/e costs further since it was an oversight that I hadn't maintained them in the changes going into 6.011.
I would need to buff the flagship's "how much ship-area can I boost" to compensate for the cap change, too, but I think that's the only extra change necessary on the human-usage side. AI-side I need to make sure these have appropriate exo costs and consideration in waves.
Brief notes on each starship type in this, since I've seen a number of complaints about some being worse than others and wanted to clarify the reason for why some numbers are lower than others:
Flagship - supposed to have relatively low durability and medium offense, since the munitions boost ability is quite useful.
Zenith - supposed to have the highest durability and "normal" (i.e. non-photon-lance) dps, since it doesn't really do anything else. Cap of 1 to further emphasize its heavy-combatant role.
Spire - supposed to have the highest DPS because the lance requires favorable conditions to get the listed value; middling durability as it's not supposed to be as much of a fly-right-in-their-face ship as the zenith one. Cap of 1 to further emphasize its heavy-combatant role.
Heavy Bomber - supposed to have the highest durability because it's very in-your-face, and has the highest "normal" non-bonus dps to hit whatever it does hit pretty hard (the zenith beats it on bonus targets, but the zenith's bonus types don't include hardened targets)
Siege - supposed to have relatively low durability because it's basically an artillery piece, and the single-target dps is on the low end due to the fairly substantial amount of AOE it gets
Leech - supposed to have relatively low durability because it's a "support" unit, and its dps is low because reclamation damage is a very useful tool (since the nanite-hopping was added a while ago, anyway)
Anyway, the overall effect would be to make starships a better deal overall (K cost is getting more than halved, m/c/e is getting halved, health is actually going up in some cases, and dps is getting reduced by less than 50%), but these would basically be "half caps" and the total ceiling on their power would be much lower so while you could "buy more starship" for a pretty good deal there just isn't enough "on the market" to directly compete with fleet ships for the bulk of your firepower needs.
Thoughts?