So quickly summing up my thoughts over the last few weeks, in rough order of importance:
-Special forces are hitting an oversight like the previous reinforcement one where they get "debt forgiveness" too much, letting them get too many low cap ships. And this time, we have the logs to prove it.
(Like if they decide they want ships X, Y, and Z, they will get at least 1 of each of those, even if they can't afford it using the "points" from that SF spawn cycle) There should be a thread with the logs showing this somewhere...
-Cargo, EMP, Tractor, and Nuke trains need to be auto-targeted
-Strategic reserves need a recharge nerf
-Cargo trains (and maybe tractor trains) could use an HP nerf (not to the level of EMP and nuke trains though, somewhere between "classic" train HP and nuke train HP)
-New brutal pick balance review (not sure if they need nerfs or not, though I feel that the Core Eye should be nerfed to a large but not infinite tachyon range)
-As special forces guard posts go down, cap and recharge rate need to go down, to give a reason to kill them even when not on a non AI planet (boost initial caps and/or rates at no SF posts killed if needed. Also, 0 SF posts should NOT mean no special forces) This seems fair, as they do have an AIP cost to them.
-Continue champion/scenario/rewards balance work
-Trains could use a bit of an HP nerf overall; now that they are actually noticable, that balance doesn't seem to fit anymore
-Special forces should split up some when not defending a "vital" planet from an attack (this helps prevent the worst cases where they all ball up on the same planet)
-Some, BUT NOT ALL, of the "groups" in the threat fleet and special forces should group move. The NOT ALL portion will keep a slow unlock from completely bogging down AI responsiveness. (or possible, each "group" or "sub-group" will fall into one of three categories when the AI gives orders to TF or SF groups, ships that will group move together regardless of min-speed, ships of >=N speed that will group move together, and ships that won't group move at all. This suggestion is probably more trouble to code than it is worth though)
Just my $.02 (ok, with that much text, more like $1, but whatever)