Author Topic: AI War Beta 6.007-6.009 "Burying The Hatchet" Released!  (Read 20099 times)

Offline keith.lamothe

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #15 on: November 20, 2012, 02:51:15 pm »
2013: AI War Expansion 5?

Copy pasta from the arcengames site..Definitely going to be an expansion 5.
Are you blind to the "?" on the end of that line or simply trolling? ;)
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Offline Lancefighter

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #16 on: November 20, 2012, 02:54:45 pm »
For comparison, I present you 2010! (via everyone's favorite wayback machine )

Jan '10: The Zenith Remnant
Q2 '10: Casual Puzzle Game
Q4 '10: A Valley Without Wind
Q4 '10: AI War Expansion 2
2011: Alden Ridge
2012: Cayenne

Where is my cayenne I was promised..
edit; Or back in nov of 2010:

Release Schedule
Dec '10: AIW: Light of the Spire
Q1 '11: Alden Ridge Alpha
Q4 '11: AI War Expansion 4
2013: AI War Expansion 5
« Last Edit: November 20, 2012, 02:57:25 pm by Lancefighter »
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Offline Spikey00

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #17 on: November 20, 2012, 03:07:52 pm »
I'm surprised to the extent of work done for the enclaves (you love us that much?  :-[), but I would definitely hope that an interface would be made for the interaction.  Even a simple click-on and choose behavioural stance via button icons would be nice.
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Offline TechSY730

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #18 on: November 20, 2012, 03:18:17 pm »
I'm surprised to the extent of work done for the enclaves (you love us that much?  :-[), but I would definitely hope that an interface would be made for the interaction.  Even a simple click-on and choose behavioural stance via button icons would be nice.

I think he just wanted to see if this sort of thing was a good idea before spending a ton of time coding up new GUI elements.

Offline keith.lamothe

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #19 on: November 20, 2012, 04:13:41 pm »
I'm surprised to the extent of work done for the enclaves (you love us that much?  :-[), but I would definitely hope that an interface would be made for the interaction.  Even a simple click-on and choose behavioural stance via button icons would be nice.

I think he just wanted to see if this sort of thing was a good idea before spending a ton of time coding up new GUI elements.
You are correct, sir!
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Offline Aklyon

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #20 on: November 20, 2012, 11:54:16 pm »
Perhaps as part of an expansion
AAHHAAA! There will be fifth expansion! Happy panda is happy.
I didn't say there definitely would be another expansion, nor is that decision mine :)

But I hope there is.
Are you saying theres a possibility the expansions list will make it all the way to the bottom of the title screen eventually? :)

Offline Oralordos

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #21 on: November 21, 2012, 12:44:11 am »
If it does I know that I will somehow manage to own all of them. Although I hope by that point they would have put out some additional bundle packs.

Offline Atomikkrab

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #22 on: November 21, 2012, 04:00:25 am »
 :-[ but what if the AI brings minirams? I have to panic target them if the ai deploys and i'm doing a neinzul enclave plan.

Offline Wingflier

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #23 on: November 21, 2012, 06:11:12 am »
Amazing changes on the Enclave.

The first allied minor faction that you have some degree of control over, I freaking love it Keith!

Quote
They're experimental: historically we haven't done direct-human-control of minor factions for a lot of reasons and that's not really what we're doing here (it's pretty indirect and general). But we wanted something a bit more meaty with this faction's behavior in the sense of it feeling like an ally that's fighting alongside you rather than directly under your control (we've already done that with most of the Fallen Spire stuff, and to some parts of the nebula faction stuff) or only participating in a very simple fashion (we've already done that with the human resistance and dyson spawns, etc).

    That said, it's very hard and perhaps impossible to get these enclaves to do something even moderately complex without it clashing with what some players want them to do. So we're experimenting with these "chat directives" to see if that kind of very high-level influence is sufficient to give these a general appeal to the various kinds of player who want a "computer-controlled sidekick" in the game.
    So these commands, and potentially the new behaviors as a whole, may just go away if things are found to just not work out. Or potentially some kind of new interface will be needed for them, in which case it would probably need to be part of an expansion if we do another one of those. For now it's a lot like text-chatting with a human ally in multiplayer.
For the record, I think a discovery and implementation of this sort of mechanic would be an incredibly lucrative exciting (I swear that was an accident) focus for the next expansion.

I  honestly wish the focus of this expansion had been minor (major) faction based.

I think we all crave awesome minor faction changes like the ones you made in this patch.  Adding an entire minor faction control panel, and spicing up the ones we have (*Cough* Hybrids take over lost planets *Cough*) would be incredibly fun and exciting.

Great work again Keith.
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Offline keith.lamothe

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #24 on: November 21, 2012, 08:49:45 am »
Are you saying theres a possibility the expansions list will make it all the way to the bottom of the title screen eventually? :)
Haha, depends on your resolution ;)

If we keep going at some point we need to find some other way to handle the keys and the display of what you have.  As it is having to enter 5 keys all at once when running a new install is a bit much.
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Offline keith.lamothe

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #25 on: November 21, 2012, 08:52:24 am »
Amazing changes on the Enclave.
Glad you like them :)

On the expansion-related thoughts... let's just say you're not the first one to think them ;)  But one thing at a time, I want to see how this initial experiment works out.
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Offline keith.lamothe

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Re: AI War Beta 6.007 "Burying The Hatchet" Released!
« Reply #26 on: November 21, 2012, 09:41:00 am »
Update: 6.008 hotfix to fix null exception bug that could happen in some cases in the ally-enclave logic.
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Offline KDR_11k

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Re: AI War Beta 6.007-6.008 "Burying The Hatchet" Released!
« Reply #27 on: November 21, 2012, 11:35:42 am »
Perhaps the most popular Mantis ticket, "new planet types", would be material for an expansion. Perhaps even going as far as adding terrain of some description to all planets so they feel less uniform (especially when conquered).

Offline keith.lamothe

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Re: AI War Beta 6.007-6.008 "Burying The Hatchet" Released!
« Reply #28 on: November 21, 2012, 11:42:06 am »
Perhaps the most popular Mantis ticket, "new planet types", would be material for an expansion. Perhaps even going as far as adding terrain of some description to all planets so they feel less uniform (especially when conquered).
That was part of why I did what I did with the nebulae.  I would have liked to do more with the normal planets but we couldn't think of a way to make that work art-wise.
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Offline snelg

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Re: AI War Beta 6.007-6.008 "Burying The Hatchet" Released!
« Reply #29 on: November 21, 2012, 12:15:36 pm »
New enclaves sounds great, hopefully paving the way for more things not directly controlled while still being helpful.