Author Topic: AI War Beta 6.006 "The Pain Train" Released!  (Read 15788 times)

Offline Mánagarmr

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #75 on: November 17, 2012, 01:25:35 pm »
HBC's might put a dent in them.

Anyway, I'm forcing myself to play a game with train intensity 10 for both very soon. Keeping the AI difficulties low (and no trainmasters), but still, how do I survive this?
You...don't?
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Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #76 on: November 17, 2012, 01:32:11 pm »
To survive trains-10 you need a way to secure your homeworld and main defenses so that trains won't path through them, and you need some kind of defense that can stop a mkI HK + 2 golems.  If it's not a train master you probably have about an hour and a half to prepare for the first HK.
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Offline Mánagarmr

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #77 on: November 17, 2012, 01:34:16 pm »
Gotta find those stations and kill them off so trains won't path through your homeworld then.
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Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #78 on: November 17, 2012, 01:41:24 pm »
Gotta find those stations and kill them off so trains won't path through your homeworld then.
You can just start on a planet that's never on a path between any two other planets; the corner of a crosshatch/grid, the end of an arm on an X, the center planet of a concentric, etc.
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Offline Lancefighter

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #79 on: November 17, 2012, 02:03:36 pm »
... An HOUR AND A HALF to prepare for 2 golems and a hunterkiller?
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Offline Toranth

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #80 on: November 17, 2012, 02:13:27 pm »
To survive trains-10 you need a way to secure your homeworld and main defenses so that trains won't path through them, and you need some kind of defense that can stop a mkI HK + 2 golems.  If it's not a train master you probably have about an hour and a half to prepare for the first HK.
Do multiple homeworlds/Champions affect the train spawn?  Does AI handicap?

Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #81 on: November 17, 2012, 02:15:09 pm »
... An HOUR AND A HALF to prepare for 2 golems and a hunterkiller?
On Trains-10.  On Trains-8 I figure you'd have about twice as long, and below that there's no HK.

Do multiple homeworlds/Champions affect the train spawn?  Does AI handicap?
Multi-HW, no, though perhaps it should for the cargo spawns.  Handicap doesn't impact any of it.
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Offline KDR_11k

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #82 on: November 17, 2012, 02:30:41 pm »
If it's not a train master you probably have about an hour and a half to prepare for the first HK.

What about a speed racer?

Offline zoutzakje

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #83 on: November 17, 2012, 02:55:03 pm »
well, I was planning to start on a crosshatch anyway, so I'll just start in a corner. An hour and a half to prepare for 2 golems and a H/K is more than enough if you're playing with Spirecraft. Rams protected by cloacker starships should be able to do the trick.
What happens if you destroy all train stations in a galaxy? Will trains no longer spawn? Will trains just move randomly instead of moving back and forth from stations? Or will trains cease to move at all?

Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #84 on: November 17, 2012, 02:56:18 pm »
If it's not a train master you probably have about an hour and a half to prepare for the first HK.

What about a speed racer?
Trains are immune to speed boosting.  Unless speed racer is bypassing that.  In which case you will probably die.
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Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #85 on: November 17, 2012, 02:57:45 pm »
What happens if you destroy all train stations in a galaxy? Will trains no longer spawn? Will trains just move randomly instead of moving back and forth from stations? Or will trains cease to move at all?
They'll finish moving to their current destination and just sit there.  And no more will spawn.

And you'll have incurred a tremendous amount of AIP, if train-intensity was at all high ;)
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Offline zoutzakje

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #86 on: November 17, 2012, 03:20:50 pm »
oh I'm not worried about AIP at all. You'll see why soon enough ;) I'm more worried about lots of other things lol

Offline Draco18s

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #87 on: November 17, 2012, 05:39:14 pm »
If it's not a train master you probably have about an hour and a half to prepare for the first HK.

What about a speed racer?
Trains are immune to speed boosting.  Unless speed racer is bypassing that.  In which case you will probably die.

Considering that Speed Racer is immune to all forms of speed dampening (i.e. Logistics Stations and the whole "not your world: half speed" thing)....

Offline orzelek

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #88 on: November 17, 2012, 07:42:42 pm »
If it's not a train master you probably have about an hour and a half to prepare for the first HK.

What about a speed racer?
Trains are immune to speed boosting.  Unless speed racer is bypassing that.  In which case you will probably die.

Considering that Speed Racer is immune to all forms of speed dampening (i.e. Logistics Stations and the whole "not your world: half speed" thing)....
Thats the main reason for placing it file for disabling of AI's. Exos are brutal then.... normal things are more nasty as well (like kiting bombards...).

Offline Faulty Logic

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #89 on: November 17, 2012, 08:29:08 pm »
Also the SF go at 200 speed. I think it qualifies as a "hard" AI now.
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