Author Topic: AI War Beta 6.006 "The Pain Train" Released!  (Read 15737 times)

Offline keith.lamothe

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AI War Beta 6.006 "The Pain Train" Released!
« on: November 13, 2012, 05:07:14 pm »
(Crossposted from this blog post)

This one completely re-imagines Astro Trains.  The trains had really fallen out of player favor a while ago, so we shuffled them off to be an AI Plot until we could think of a more interesting approach.  That day has come.

The release notes have the details, but some highlights:

* Astro Trains are now a variable-intensity plot like Hybrids.  So 0/10 is "off", 4/10 is "normal", 1/10 is "trivial", and 10/10 is "game-dominating".

* Trains will never be a direct threat in and of themselves (except the nuke train, but that only shows up if you crank the plot intensity all the way up to 10, and then only very rarely), but the support effects the provide (generally just on their current planet) will range from annoying to devastating.  And since the trains travel in bigger groups on higher intensities, it can really stack up.

* The really nasty trains are much less invincible than the others, but even those will be hard to kill.  You can influence where the trains go by killing off train stations.

* The cargo trains are totally harmless in and of themselves, but their deliveries make progress toward a construction project for the AI (it'll alert you as that gets past 50%).

In summary, you probably won't want to turn these on unless you want more pain in your game, but since that's a significant portion of our audience here you go :)  It's also good for folks who want to see how well their impenetrable defenses can hold up under extreme conditions, particularly on the higher intensities.

Trains aside, this patch also addresses a longstanding player desire for an easier way to search for ships (player and AI): there are now two "custom" galaxy display modes that let you pick the target type from a dropdown.  Further, while this dropdown is expanded you can type part of the name of what you want to search for and it will narrow the dropdown down to items that contain the text.  This incremental-search approach is now also used by the select-target dropdown on the reference tab of the stats window.

There are also some important bugfixes, and some balance changes.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
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Offline TechSY730

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #1 on: November 13, 2012, 05:09:28 pm »
So, is this "construction project" a new unit type, or just a nasty unit type already in the game, or is it just a bunch of normal ships? Or would that be telling? ;)

Offline Lancefighter

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #2 on: November 13, 2012, 05:09:45 pm »
you forgot that huge exploit fix "carriers now always spawn ships. Oh yeah, and huge desync bug fixed!"
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Offline TechSY730

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #3 on: November 13, 2012, 05:11:05 pm »
"The Pain Train", hmm.

There is a meme here somewhere, but I can't seem to put my finger on it...

Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #4 on: November 13, 2012, 05:12:43 pm »
you forgot that huge exploit fix "carriers now always spawn ships. Oh yeah, and huge desync bug fixed!"
Quote from: keith.lamothe
There are also some important bugfixes
;)

So, is this "construction project" a new unit type, or just a nasty unit type already in the game, or is it just a bunch of normal ships? Or would that be telling? ;)
No new unit types spawned by that particular part of the plot, just some old friends.  And nothing game-destroying there, either (well, under intensity 8, anyhow).  It's just another facet that I thought was appropriate to the "train" theme.
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Offline TechSY730

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #5 on: November 13, 2012, 05:15:18 pm »
So, is this "construction project" a new unit type, or just a nasty unit type already in the game, or is it just a bunch of normal ships? Or would that be telling? ;)
No new unit types spawned by that particular part of the plot, just some old friends.

Yes, "friends" that like to smash down your front door and break your kneecaps, I take it?

Offline Lancefighter

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #6 on: November 13, 2012, 05:17:47 pm »
pfft "some important bugfixes". Might as well be saying "yeah we changed some stuff under the hood. youll never notice it anyway!"

as opposed to "by the way guys, we fixed a gamebreaking exploit that allowed people to destroy carriers without spawing any units"
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Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #7 on: November 13, 2012, 05:25:25 pm »
pfft "some important bugfixes". Might as well be saying "yeah we changed some stuff under the hood. youll never notice it anyway!"

as opposed to "by the way guys, we fixed a gamebreaking exploit that allowed people to destroy carriers without spawing any units"
We'll just post you at the door with some addendum handouts, then ;)
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Offline Lancefighter

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #8 on: November 13, 2012, 05:29:23 pm »
pfft "some important bugfixes". Might as well be saying "yeah we changed some stuff under the hood. youll never notice it anyway!"

as opposed to "by the way guys, we fixed a gamebreaking exploit that allowed people to destroy carriers without spawing any units"
We'll just post you at the door with some addendum handouts, then ;)
Kinda tempted to revise with the wiki with huge headers and such...
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Offline Aklyon

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #9 on: November 13, 2012, 05:58:58 pm »
pfft "some important bugfixes". Might as well be saying "yeah we changed some stuff under the hood. youll never notice it anyway!"

as opposed to "by the way guys, we fixed a gamebreaking exploit that allowed people to destroy carriers without spawing any units"
We'll just post you at the door with some addendum handouts, then ;)
Kinda tempted to revise with the wiki with huge headers and such...
There seems to be a lack of Large Text there as well.

Offline zoutzakje

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #10 on: November 13, 2012, 06:23:45 pm »
love the new trains. This is going to make my upcoming chaos game very interesting. Awesome patch, thanks Keith. I would thank Chris too but I'm not sure if he still works on AIW. I kinda miss him here on the AIW forums.

Offline Draco18s

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #11 on: November 13, 2012, 09:31:49 pm »
Quote
Thanks to Sunshine, Toranth, Draco18s, TechSY730, Kahuna, Hearteater, and others for inspiring this change. They probably wish they hadn't said anything.

Nah, I'm pretty happy. :)

Offline TechSY730

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #12 on: November 13, 2012, 10:29:47 pm »
Sorry to do this to you Keith, but at least one type of train doesn't seem to be doing its advertised effect, or if it is, there is no indication of it.

Offline keith.lamothe

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #13 on: November 13, 2012, 10:33:54 pm »
Sorry to do this to you Keith, but at least one type of train doesn't seem to be doing its advertised effect, or if it is, there is no indication of it.
Ah, thanks.  Just a flag I had defined but not implemented for that one type of train.  Fixed for next version, but it's not a very big deal.  People tell me armor doesn't matter, after all ;)
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Offline Lancefighter

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Re: AI War Beta 6.006 "The Pain Train" Released!
« Reply #14 on: November 13, 2012, 10:36:34 pm »
It does when I fit my hero with nothing but polarizers! muhahahahhhahhhahaaaa
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