Author Topic: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!  (Read 26404 times)

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #150 on: November 13, 2012, 10:41:57 am »
Yeah, but 100k is really low.  It probably should come up some.
It makes the planet that it's on immune to waves and prevents reinforcements, two major mechanics that the AI makes use of throughout the game. I think the ability to die really really fast to raid starship threat is perfectly fine for something that's that good.

That makes sense. If that is indeed the reason, that seems reasonable.

I mean, even the sprite for it looks rather flimsy compared to the normal command stations. ;)

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #151 on: November 13, 2012, 11:09:13 am »
What "100k"??
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #152 on: November 13, 2012, 11:14:19 am »
What "100k"??

OK fine, 100k - 1, picky you.

If you meant "what is the 'k' part?" that is an abbreviation for 1000*. So 100k would be 100 thousand = 100000


*unless you are talking about binary data, in which case it could be 1000 or 1024, because we computer scientist love to confuse ourselves like that :P

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #153 on: November 13, 2012, 11:18:25 am »
What "100k"??

OK fine, 100k - 1, picky you.

If you meant "what is the 'k' part?" that is an abbreviation for 1000*. So 100k would be 100 thousand = 100000


*unless you are talking about binary data, in which case it could be 1000 or 1024, because we computer scientist love to confuse ourselves like that :P

Yeah, but 100k is really low.  It probably should come up some.
I have no idea what he's talking about O_o that's what I meant.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #154 on: November 13, 2012, 11:27:18 am »
Yeah, but 100k is really low.  It probably should come up some.
I have no idea what he's talking about O_o that's what I meant.

Oh.

He and I are talking about the warp jammer command station's health.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #155 on: November 13, 2012, 11:33:36 am »
Quote
Trains no longer spawn during mapgen, but about every 20 minutes the game will check to see if the number of trains in the game is less than the "supplied population" of trains (which is based on plot intensity and whether the AI in question is a Train Master), and if there's room it spawns a group of trains at a randomly selected station.
10/10 Train Masters with 10/10 Astro Trains! I choose you!
AI uses: Spawn Trains!
Kahuna uses: /set me SadPanda
AI uses: Send in the EMP Astro Trains!
Kahuna uses: Face Desk!
AI uses: Send in the Nuclear Astro Trains!
*You Lose*
*It's Super Effective!*
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #156 on: November 13, 2012, 11:35:15 am »
10/10 Train Masters with 10/10 Astro Trains! I choose you!
That will get very messy ;)

Which is, of course, why you would do it.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #157 on: November 13, 2012, 11:38:40 am »
Will the EMP and Nuke trains (and to a lesser extent, FF jammer trains) have a reduced spawn rate compared to the rest?

Also, I have trains turned on in my current game. Any way to turn them off legitimately?

Offline zoutzakje

  • Hero Member Mark III
  • *****
  • Posts: 1,052
  • Crosshatch Conqueror
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #158 on: November 13, 2012, 11:42:55 am »
if I read keith's posts correctly, you won't see EMP and Nuke trains unless you got a high astro train intensity scaling. And even then I think it's still pretty rare to see them.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #159 on: November 13, 2012, 12:14:43 pm »
if I read keith's posts correctly, you won't see EMP and Nuke trains unless you got a high astro train intensity scaling. And even then I think it's still pretty rare to see them.

Oh, I missed that bit.
Ok, that makes me feel a bit better. :)


Will "vanilla" and turret trains be removed upon loading the game?
Will "standalone" trains be removed upon loading the game?
Or will they just "inherit" the new logic, just by themselves instead of with a group (aka, be in a group of 1)?

Offline zoutzakje

  • Hero Member Mark III
  • *****
  • Posts: 1,052
  • Crosshatch Conqueror
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #160 on: November 13, 2012, 12:25:25 pm »
oh, I've also read about this. All existing trains in existing save games will be no more, as the mechanic for the new trains is different. The stations will spawn the new trains over time. Turret trains and such will cease to exist as well. None of the new trains have guns, they just have a certain effect.

I think that's what the patchnotes say.
« Last Edit: November 13, 2012, 12:27:34 pm by zoutzakje »

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #161 on: November 13, 2012, 02:12:00 pm »
Question.

Is there a reason why the warp jammer command station has a measly 99,999 HP?

When it was introduced that was the regular value for MkI commands. Home Commands had 299,999 HP. Damage numbers simply inflated like mad. The 6x10k weapon on a Black Hole Machine used to be pretty good for killing stuff and spec ops posts could really lay the smack down.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #162 on: November 13, 2012, 02:24:10 pm »
Question.

Is there a reason why the warp jammer command station has a measly 99,999 HP?

When it was introduced that was the regular value for MkI commands. Home Commands had 299,999 HP. Damage numbers simply inflated like mad. The 6x10k weapon on a Black Hole Machine used to be pretty good for killing stuff and spec ops posts could really lay the smack down.

Yea, it would be nice if the "inflation" of HP and damage could be "undone" some, if for no other reason than not having to look at so many 0s. ;)

Then again, there are some advantages to high values, like allowing for more "fine tuned" adjustments without having to resort to non-integral numbers. (Not that the current game's balance takes advantage of this, but you could).
« Last Edit: November 13, 2012, 03:35:26 pm by TechSY730 »

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #163 on: November 13, 2012, 03:08:51 pm »
It was incredibly jarring loading up 2.0 and seeing that the mrls dealt like 80 damage per shot. INCREDIBLY jarring. And that number turned out to be surprisingly average. It went up to 320 in 3.12 aat least. Also, the 3.12 install seems to have eaten my 2.0 install.. despite being in different places..
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #164 on: November 13, 2012, 03:37:09 pm »
Hey Keith, any word on the Raid Eye bug?