Author Topic: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!  (Read 24988 times)

Offline Burnstreet

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #120 on: November 07, 2012, 05:57:40 pm »
If AI has one there's no way to destroy it.
I'm sure you resourceful chaps will figure something out ;)

Fire Limburger Cannons!
Well, 2 caps of t1 to t3 bombers do the job quite nicely and with neglible losses.
Actually it was more interesting to first clear out all guard posts and ion cannons and OMDs because of the Eye on the same planet.
Peacemaker is quite an interesting AI type.

Offline Pluto

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #121 on: November 07, 2012, 08:33:29 pm »
So, this has nothing to do with the patch, but I wanted to post it somewhere.

8/8 spire + heroic + 10 hybrids/10 advanced hybrids is absolute hell.

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #122 on: November 07, 2012, 09:13:58 pm »
8/8 spire + heroic + 10 hybrids/10 advanced hybrids
Losing Is Fun! :)
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Offline LaughingThesaurus

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #123 on: November 07, 2012, 09:17:08 pm »
There's a bit of a bug where, with just the base game enabled, some sort of colony ship from ancient shadows is visible in the ship index thing when you press F1. I tried to get a friend into the game, and there were a couple issues that cropped up because he only had the base game installed.

Offline Lancefighter

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Offline Pluto

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #125 on: November 07, 2012, 09:28:30 pm »
It is!  I'll go down in a glorious blaze.

...  29 minutes in, I had 750 hybrid hives on my doorstep.  34 minutes in, it's now 1500.

Offline Kahuna

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Offline Spikey00

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Offline LaughingThesaurus

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #128 on: November 08, 2012, 12:23:07 am »
I thought that was one of the cryo pods from Arise Sleeping Warriors.

Edit: I have to mention that as soon as I posted that, I was chanting obscenities to myself and desperately trying to fix it to retain what little AI War "cred" I have.
...now watch me be totally wrong on the lore.

Offline Coppermantis

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #129 on: November 08, 2012, 01:32:51 am »
Despite not getting into AI War until 5.0 I think I know what that is.

(The name is sort of an indicator?)
I can already tell this is going to be a roller coaster ride of disappointment.

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #130 on: November 08, 2012, 09:59:51 am »
Ah yes, the original colony ship, long languishing after its replacement in the 2.0 days.

It got its revenge, though I don't know how many of the victims realized it before they were shredded by the explosions.
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Offline KDR_11k

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #131 on: November 08, 2012, 02:26:45 pm »

Offline Lancefighter

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #132 on: November 10, 2012, 08:43:29 pm »
Oh man those train changes. Holy ****.

Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.

(mod edit: insufficiently clever 4 letter word)
« Last Edit: November 10, 2012, 10:37:20 pm by keith.lamothe »
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Offline zoutzakje

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #133 on: November 10, 2012, 09:22:36 pm »
Oh man those train changes. Holy shit.

Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.

wow, I just read the new patchnotes too. This is exactly what I've been waiting for with the astro trains. Now I actually will have a reason to play with them. I'm now even less confident about starting up a complete chaos game. 10/10 astro trains on both AI's is going to hurt me, even if the AI's themself are weak.

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #134 on: November 10, 2012, 10:39:59 pm »
Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.
Nuke trains only show up on the really high plot intensities, and pretty rarely then.

But yea, messing up otherwise-impenetrable defenses is the basic theme behind most of the new trains.
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