Author Topic: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!  (Read 26362 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #60 on: November 02, 2012, 01:06:31 pm »
TechSY730 speaks Mantis.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #61 on: November 02, 2012, 01:08:22 pm »
So did you remove Home Command Stations immunity to Plasmasiege Starships splash damage or is it bugging?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #63 on: November 02, 2012, 01:20:13 pm »
So did you remove Home Command Stations immunity to Plasmasiege Starships splash damage or is it bugging?
I did not intentionally change its status re:plasma-siege since some time before 6.0.  I don't recall if it's supposed to be immune or not.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline relmz32

  • Full Member Mark II
  • ***
  • Posts: 187
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #64 on: November 02, 2012, 01:24:27 pm »
So did you remove Home Command Stations immunity to Plasmasiege Starships splash damage or is it bugging?
I did not intentionally change its status re:plasma-siege since some time before 6.0.  I don't recall if it's supposed to be immune or not.
Oh, I dunno about supposed to but it (and all the baby AIP increasers next to it) definitely Should be plasma-BS immune. :P
A programmer had a problem. She thought to herself, "I know, I'll solve it with threads!". has Now problems. two she.

Offline doctorfrog

  • Hero Member
  • *****
  • Posts: 591
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #65 on: November 02, 2012, 01:28:16 pm »
Sorry if this is already discussed, I just wanted to drop in real quick and ask:

Did Marauder units always blend in with the rest of the planetary summary? They're red, the AI is red. "Got some red on red fire out here, sir." "Really?" "Oh wait, no, they're different factions."

I seem to remember them sorting last in the planetary summary, if not having a different background to further distinguish them.
« Last Edit: November 02, 2012, 01:37:14 pm by doctorfrog »

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #66 on: November 02, 2012, 01:31:58 pm »
So did you remove Home Command Stations immunity to Plasmasiege Starships splash damage or is it bugging?
I did not intentionally change its status re:plasma-siege since some time before 6.0.  I don't recall if it's supposed to be immune or not.
Oh, I dunno about supposed to but it (and all the baby AIP increasers next to it) definitely Should be plasma-BS immune. :P

Agreed, home command station should be immune. Give us a chance to defend it please. ;)

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #68 on: November 02, 2012, 02:02:06 pm »
Ah, something's amiss then.  Do you have a save where a wave's about to come in, but promptly advances in retrograde?

I'll see if I can't add a bit more "deserters will be shot" fear in there.

At this time, no.  Most of my saves are quiet times.  I'll see if I can't get one for later, but I'm sure it'll be easy enough to setup.

Been dealing with issues at work this morning so I haven't been able to pay much attention to this.  I'll try to get this to you tonight if I don't end up out with friends.
... and then we'll have cake.

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #69 on: November 02, 2012, 05:09:22 pm »
That eye stuff sounds like the eyes behave like regular raid engines (i.e. even taking adjacent planets into account).

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #70 on: November 02, 2012, 09:02:14 pm »
I believe the difference is they don't trigger one just a single ship, but when you double the number of AI ships.  So not as easy to trigger as a Raid Engine, but tougher to remove.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #71 on: November 02, 2012, 09:02:42 pm »
No. Theyre currently acting exactly like raid engines.
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #72 on: November 02, 2012, 09:12:42 pm »
No. Theyre currently acting exactly like raid engines.

That sounds like...a pretty nasty bug.

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #73 on: November 02, 2012, 09:47:10 pm »
No. Theyre currently acting exactly like raid engines.
Not trying to dispute what they are doing, just what they are supposed to :) .  I haven't met one yet.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #74 on: November 02, 2012, 10:18:26 pm »
Theyre supposed to trigger almost exactly as other eyes - only active when there are 2:1 player to ai ships in the system, but releasing a raid engine wave.

Instead, they act exactly like raid engines, with the spawning constraints of eyes.
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit