Author Topic: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!  (Read 26286 times)

Offline Burnstreet

  • Full Member
  • ***
  • Posts: 129
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #120 on: November 07, 2012, 05:57:40 pm »
If AI has one there's no way to destroy it.
I'm sure you resourceful chaps will figure something out ;)

Fire Limburger Cannons!
Well, 2 caps of t1 to t3 bombers do the job quite nicely and with neglible losses.
Actually it was more interesting to first clear out all guard posts and ion cannons and OMDs because of the Eye on the same planet.
Peacemaker is quite an interesting AI type.

Offline Pluto

  • Newbie Mark III
  • *
  • Posts: 43
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #121 on: November 07, 2012, 08:33:29 pm »
So, this has nothing to do with the patch, but I wanted to post it somewhere.

8/8 spire + heroic + 10 hybrids/10 advanced hybrids is absolute hell.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #122 on: November 07, 2012, 09:13:58 pm »
8/8 spire + heroic + 10 hybrids/10 advanced hybrids
Losing Is Fun! :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #123 on: November 07, 2012, 09:17:08 pm »
There's a bit of a bug where, with just the base game enabled, some sort of colony ship from ancient shadows is visible in the ship index thing when you press F1. I tried to get a friend into the game, and there were a couple issues that cropped up because he only had the base game installed.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Pluto

  • Newbie Mark III
  • *
  • Posts: 43
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #125 on: November 07, 2012, 09:28:30 pm »
It is!  I'll go down in a glorious blaze.

...  29 minutes in, I had 750 hybrid hives on my doorstep.  34 minutes in, it's now 1500.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #128 on: November 08, 2012, 12:23:07 am »
I thought that was one of the cryo pods from Arise Sleeping Warriors.

Edit: I have to mention that as soon as I posted that, I was chanting obscenities to myself and desperately trying to fix it to retain what little AI War "cred" I have.
...now watch me be totally wrong on the lore.

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #129 on: November 08, 2012, 01:32:51 am »
Despite not getting into AI War until 5.0 I think I know what that is.

(The name is sort of an indicator?)
I can already tell this is going to be a roller coaster ride of disappointment.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #130 on: November 08, 2012, 09:59:51 am »
Ah yes, the original colony ship, long languishing after its replacement in the 2.0 days.

It got its revenge, though I don't know how many of the victims realized it before they were shredded by the explosions.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #131 on: November 08, 2012, 02:26:45 pm »

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #132 on: November 10, 2012, 08:43:29 pm »
Oh man those train changes. Holy ****.

Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.

(mod edit: insufficiently clever 4 letter word)
« Last Edit: November 10, 2012, 10:37:20 pm by keith.lamothe »
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline zoutzakje

  • Hero Member Mark III
  • *****
  • Posts: 1,052
  • Crosshatch Conqueror
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #133 on: November 10, 2012, 09:22:36 pm »
Oh man those train changes. Holy shit.

Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.

wow, I just read the new patchnotes too. This is exactly what I've been waiting for with the astro trains. Now I actually will have a reason to play with them. I'm now even less confident about starting up a complete chaos game. 10/10 astro trains on both AI's is going to hurt me, even if the AI's themself are weak.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #134 on: November 10, 2012, 10:39:59 pm »
Those nuclear trains in particular would completely screw up a well planned defense if you dont take care of them.
Nuke trains only show up on the really high plot intensities, and pretty rarely then.

But yea, messing up otherwise-impenetrable defenses is the basic theme behind most of the new trains.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!