FYI, 6.000 is out in patch form now; no game changes, just credits. Chris said no need for a blog/forum post (various announcements are already coming/out on 6.0/AS) but I figured I'd drop a note here so anyone wondering why the version number changed would know why
I'll post this again once the 6.000 release post comes out, but I would like to say:
I think this is the best major release so far in the Unity engine era. Things feel balanced (there are some hiccups, but far less than most other games I have seen, and nothing that really hampers the overall feel of the game). The mechanics feel well thought out. How the mechanics (including, and especially, the optional ones) interact in amazing ways that also feel well thought out and don't disrupt balance. The AI feels difficult and punishing, but not overly so to the point of hurting fun or being unreasonable (at 6-8 at least, the "balance goal"). No massive, game breaking, "fun breaking" bugs (except maybe those annoying UI bugs, though from what I am gathering, it seems more of them are caused by Wine than by the game itself, so I only have myself to blame
) And the new backgrounds are amazing (though I did turn down the brightness of them some).
All in all. Awesome work!
And that wasn't even covering Ancient Shadows' content.