Author Topic: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!  (Read 18793 times)

Offline Cinth

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #15 on: October 17, 2012, 07:58:04 pm »
Well, you know -- bigger monitors commonly show less.  Wait... ;)

Isn't that expensive cars :p
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Coppermantis

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #16 on: October 17, 2012, 07:59:27 pm »
I'm also unable to see the module screen on 1920x1080.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Volatar

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #17 on: October 17, 2012, 08:00:57 pm »
I am also getting the no modules bug. Just tabbed out of my game to report it. Running fullscreen 1280x1024 on a dual monitor rig. W7 x64. Steam version running latest patch. All expansions enabled. I am getting the bug with Riot Starships though, not champions. (There are no champions in my current game.)

Quote
Fixed several errors and misleading bits in various unit descriptions.
Thanks to Bognor, RCIX, Draco18s, KingRaptor, and KDR_11k for the reports.

And I get no credit.  :(
You got credit in the previous release, where I made the text fix you suggested about the captive human settlements :)  Or was there another text fix in this one that was from you?

Ah, that's why I missed it. It's in the wrong place.

The actual change was made in this release, not the last one.  I posted my report in the last one's thread.

Holy cow!  You are far too patient -- it's been three years.

Well, I didn't want to bug you or anything.

(Seriously, I didn't. And the credits never came up in conversation so...)

Thanks. :)

Offline x4000

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #18 on: October 17, 2012, 08:02:26 pm »
My pleasure!  And apologies again for missing it for so long.
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Offline Volatar

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #19 on: October 17, 2012, 08:02:49 pm »
Screenshot of the bug from me:


Offline chemical_art

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #20 on: October 17, 2012, 08:02:53 pm »
Waves!
Life is short. Have fun.

Offline x4000

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #21 on: October 17, 2012, 08:04:34 pm »
Waves!

Oh good grief!  Yeah, I've added you in also, sorry about that. :)

Josh is going to do a pass through the release notes in the morning and see who all else we can find that we've missed.  We tend only to update the credits on every official release, and given that the last official release was 22 months ago... yeah, I expect it's quite a few people by now.
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Offline chemical_art

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Re: AI War Beta 5.096 "Release Candidate 1" Released!
« Reply #22 on: October 17, 2012, 08:10:58 pm »
Yeah, going through the list, I forget just how long ago some of these changes were.
Life is short. Have fun.

Offline keith.lamothe

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #23 on: October 17, 2012, 08:13:46 pm »
Update: 5.097 hotfix (i.e. Release Candidate 2) is out to fix a bug in the last version that caused the available-modules buttons to not show on the ship-design screen at all.  There's always got to be something, I suppose.

Thanks for catching it :)
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Offline Cinth

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #24 on: October 17, 2012, 08:14:54 pm »
There's always got to be something, I suppose.

Thanks for catching it :)

Better today than Friday.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #25 on: October 17, 2012, 08:17:36 pm »
There's always got to be something, I suppose.

Thanks for catching it :)

Better today than Friday.
Indeed.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #26 on: October 17, 2012, 08:25:49 pm »
Minor thing, but the release notes don't say that this RC2 is out.


Anyways, look fun to playtesting this tonight, even with the new Borderlands 2 DLC competing for my attention. ;)

Offline Volatar

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #27 on: October 17, 2012, 08:28:03 pm »
Thanks for the quick fix. I was starting to miss my Riot Starships there for a few minutes.

Offline keith.lamothe

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #28 on: October 17, 2012, 08:29:12 pm »
Minor thing, but the release notes don't say that this RC2 is out.
Oops, thanks for the reminder; I'd also not updated the mantis version list.
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Offline Faulty Logic

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Re: AI War Beta 5.096-5.097 "Release Candidates 1-2" Released!
« Reply #29 on: October 17, 2012, 08:44:27 pm »
If you are going to fix the Spirecraft caps, now might be a good time.

Then again, only folks who are actively trying to cheese can take advantage of this, so it wouldn't be worth it if it were complicated to fix.
If warheads can't solve it, use more warheads.