I love the Military Command Station changes, but I think I've found a "feature" and a bug in the recent patch. I also have a balance question based on my observations of the new 'Homeworld Reserve.'
"Feature":
Military II and III are showing infinite caps. It really hasn't affected my current game much, as I've only colonized 3 other planets at this point...minimalist + champion FTW.
Bug:
In the Shattered Pillar scenario, the Colony Ships were damaging ships through my Projected Shadow Shields (although they wouldn't damage the Champion through shield modules). This made the scenario nearly impossible, as I couldn't keep my allies or myself alive, much less mount a reasonable attack. I probably tried this scenario 10-15 different times with different champion/module setups over the course of an hour, just trying not to lose
. I understand that this is one of the more difficult scenarios; the reason I think it's a bug is because the Colony Ships do not show an immunity to forcefields, and the Champions shield modules worked normally.
Balance question:
When attacking Homeworlds and Superterminal worlds, it does show that the AI is committing part of its reserves to defend the planet. However, I haven't very many ships spawn. In fact, the only time I even see the reserve decrease below 100% is during/after a CPA. Is that intended, or do I happen to be below the curve on difficulty/AIP? I figured that it would be a stronger response that we could whittle down, but I can't even get a strong enough response to do any real damage to the reserves...
I've attached a save after I unlocked Military Stations and before the Shattered Pillar Nebula, (at least I think I got the right file...let me know if it doesn't work). And feel free to let me know if any of my assumptions are wrong. I'm still relatively new to this game.