Author Topic: AI War Beta 5.090 "Fish Or Cut Bait" Released!  (Read 15133 times)

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #45 on: October 07, 2012, 01:42:24 pm »
Spirecraft and FS for sure. No other way to go :D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #46 on: October 07, 2012, 01:47:26 pm »
SCL should reduce AIP by 75%, so only around 600.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #47 on: October 07, 2012, 01:50:30 pm »
Think that will be my next game..... How far into a corner can you push a 7/7?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #48 on: October 07, 2012, 01:58:49 pm »
Melt your cpu.

120 planets, 8 HW, snake, all exos on, fs, hybrids. Take everything.
Life is short. Have fun.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #49 on: October 07, 2012, 02:04:04 pm »
Melt your cpu.

120 planets, 8 HW, snake, all exos on, fs, hybrids. Take everything.

16 HW and no golems.... I just don't like them (they don't live long enough to be worth it in these types of games).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #50 on: October 07, 2012, 02:09:25 pm »
I just wanted more things to shoot at. I wonder how much fun the botnet would have too.
Life is short. Have fun.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #51 on: October 07, 2012, 02:14:04 pm »
Depending on what AI you play against and what unlocks it gets, it could be an asset for a large part of the game. But in the late game I don't see it doing well, and at that point you have an Exo with no real reason.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline LordSloth

  • Sr. Member Mark III
  • ****
  • Posts: 430
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #52 on: October 07, 2012, 03:20:24 pm »
I'm starting to hate Tackle Drone Launchers. Really hate them. They're one of the patrol ships, and an hour in there's a bottleneck I have to punch through to break into the galaxy at large. The system isn't too well defended, except for 58 tackle drone launchers with over two million health each. The mark 3s defending some systems have about 6 mil each. Just as evil as gravity drain patrols.

I guess I'm going to run starships this game. Perhaps Zenith and Heavy Bombers. Hopefully that should make things a lot easier.

P.S. Oh, I forgot to mention something. MiniFortresses and Forts still have tachyon emissions? It isn't listed, but I see the purple circle when I check ranges. The only cloaked units the AI  has, however, are my zombified reprocessors, a victim of viral clusters AI.
« Last Edit: October 07, 2012, 03:26:45 pm by LordSloth »

Offline Bossman

  • Newbie Mark III
  • *
  • Posts: 31
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #53 on: October 07, 2012, 04:05:21 pm »
P.S. Oh, I forgot to mention something. MiniFortresses and Forts still have tachyon emissions? It isn't listed, but I see the purple circle when I check ranges. The only cloaked units the AI  has, however, are my zombified reprocessors, a victim of viral clusters AI.
That's not tachyon emissions, that's the counter dark matter range.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #54 on: October 07, 2012, 07:25:27 pm »
Hmm. Rebuilding at negative energy needs a look.

Patch notes: Command station remains can now be rebuilt even when energy is negative, to avoid the "you need power to get power" catch-22.

Remains Rebuilders now process command station remains at negative energy by removing said remains from play. No command station spawns to replace the remains. Effectively the player selected the remains and pressed Del.

http://www.arcengames.com/mantisbt/view.php?id=9705

D.

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #55 on: October 08, 2012, 01:42:22 pm »
P.S. Oh, I forgot to mention something. MiniFortresses and Forts still have tachyon emissions? It isn't listed, but I see the purple circle when I check ranges. The only cloaked units the AI  has, however, are my zombified reprocessors, a victim of viral clusters AI.
That's not tachyon emissions, that's the counter dark matter range.

Wait, doesn't having two anti-DM units per planet effectively neuter astro trains?

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #56 on: October 08, 2012, 03:53:01 pm »
P.S. Oh, I forgot to mention something. MiniFortresses and Forts still have tachyon emissions? It isn't listed, but I see the purple circle when I check ranges. The only cloaked units the AI  has, however, are my zombified reprocessors, a victim of viral clusters AI.
That's not tachyon emissions, that's the counter dark matter range.

Wait, doesn't having two anti-DM units per planet effectively neuter astro trains?
Astro Trains come pre-neutered.  Anti-DM isn't relevant.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #57 on: October 08, 2012, 03:54:43 pm »
Astro Train adopters, remember: spay and neuter, keep the train population under control.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #58 on: October 08, 2012, 06:42:59 pm »
Astro Train adopters, remember: spay and neuter, keep the train population under control.

Why do I now think we need a Reproducer Astro Train?
(That is, under some condition there become two, similar to viral shredders, although probably not damage -> BP based, though I'm not sure about time based either)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.090 "Fish Or Cut Bait" Released!
« Reply #59 on: October 08, 2012, 06:45:35 pm »
Zenith Viral Astro Train.

Congratulations, you have destroyed the universe.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!