Ah, ok. I'm not really sure what the initial plan was for the 9 nebulas - I didn't realize the plan was for 9 unique scenarios that were present in each game.
I guess that would mostly make the point of my suggestion pointless..
Actually, in *theory*, I believe you mentioned somewhere that nebula missions are spawned post-exploration.. Meaning you could have more than 9 nebulas in theory, but they wouldnt actually do anything past the 9th? I totally understand if that isnt really the idea of the nebulas though.
And a maybe final point then - What is your opinion on the nebula missions being shown on the campaign map pre-game start? (or maybe a slightly different point - Make the nebula spawn logic for 1-2 of the nebulas dependent on homeworld spawn location? For instance, youd always have at least one nebula within 2 jumps, and a second within 3-4 jumps or something) Again, neither of these are particularly important, I just have slight minor issues with the lack of consistency the champion ship has at some times.
And completely random other point about consistency - I feel there are minor issues with unlock consistency in the early game, but I am not really sure if this is ideal or not? Like its mentioned that you will always get destroyer at the second nebula, which is nice.. But sometimes you end up getting both modular fortresses, and something else completely useless on the way. I feel like there could maybe be more gating on this (for instance, you cant unlock modular fortresses until the third nebula, or maybe you will always get only modules in your first nebula..)
I'm not really sure how people would like these? Or if the ideas are even somewhat valid (I think it might be a bit late to be bringing up this even).
I dunno. I'm mostly posting random stuff.