Author Topic: AI War Beta 5.084 "Diplomatic Incident" Released!  (Read 7989 times)

Offline Lancefighter

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #15 on: September 21, 2012, 04:53:12 am »
isnt there a mechanic in place to prevent warheads from ever going on frd?
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Offline Mánagarmr

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #16 on: September 21, 2012, 05:15:28 am »
isnt there a mechanic in place to prevent warheads from ever going on frd?
It's selectable in Controls. Not on by default.
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Offline keith.lamothe

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #17 on: September 21, 2012, 10:23:20 am »
Which gives me an idea for a challenge: Having a nuke II on FRD on your homeworld.
The AI doesn't pay the Mutually Assured Destruction game very well.  Executes CallBluff() far too often.
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Offline Diazo

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #18 on: September 21, 2012, 01:01:37 pm »
Yes, well.

The Doomsday Clock starts at 1 minute to midnight when you begin a new game.

You want to make it even closer to midnight by building a Mk II nuke, let alone FRDing it on your homeworld?

* Diazo goes to hide in the next galaxy over.

D.

Offline Draco18s

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #19 on: September 21, 2012, 02:29:32 pm »
* Diazo goes to hide in the next galaxy over.

D.

You only need to hide in the next galaxy if it's a Mk3 nuke. ;)

Offline keith.lamothe

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #20 on: September 21, 2012, 02:36:51 pm »
You only need to hide in the next galaxy if it's a Mk3 nuke. ;)
That's a dangerously low degree of looking ahead.
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Offline LordSloth

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #21 on: September 21, 2012, 03:38:27 pm »
Which gives me an idea for a challenge: Having a nuke II on FRD on your homeworld.

Against a stealth master and backdoor hacker... with trains, hives, and neinzul enclaves.

Offline Faulty Logic

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #22 on: September 21, 2012, 05:06:29 pm »
The Doomsday Clock starts at 1 minute to midnight when you begin a new game.

I think that the clock should read several minutes past midnight: we lost the war, after all.

I guess the remaining Atomic Scientists could have reset it.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #23 on: September 21, 2012, 05:18:15 pm »
I think that the clock should read several minutes past midnight: we lost the war, after all.
Exactly what I thought.
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Offline Faulty Logic

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #24 on: September 21, 2012, 06:14:15 pm »
Aww, I can't have my jumpships made of cheese anymore.
I am looking forward to the new scenario, unfortunately I already did all of them in my current game.
The exo shift, however, I should feel. I am relieved.

Also glad to see that the new brutals cannot be cloaked-warheaded (due to 120 million health).
If warheads can't solve it, use more warheads.

Offline Lancefighter

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #25 on: September 21, 2012, 07:21:10 pm »
I'm not really sure that the clock should be past midnight - The point of the clock is the countdown to nuclear war - If it was a nuclear war, then half the planets we encounter should be already nuked (idea: new minor plot, post-nuclear war. Planets are randomly unsettled by the ai because they were nuked).

So the clock could easily be still before midnight..
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Offline Faulty Logic

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #26 on: September 21, 2012, 09:55:26 pm »
Minor problem: champions can still be loaded into transports.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #27 on: September 21, 2012, 10:36:13 pm »
Minor problem: champions can still be loaded into transports.
*grumble grumble* The code will be interrogated.
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Offline LaughingThesaurus

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #28 on: September 21, 2012, 10:45:12 pm »
Minor problem: champions can still be loaded into transports.
*grumble grumble* The code will be interrogated.
And tortured and beaten?

Offline Faulty Logic

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Re: AI War Beta 5.084 "Diplomatic Incident" Released!
« Reply #29 on: September 22, 2012, 12:05:24 am »
Depends on how cooperative it is.
If warheads can't solve it, use more warheads.