Further thoughts based on our continuing AIP game, no expansions, base vanilla. 4 hours, 29 minutes in no CPA yet. AIP 285. We're actually having trouble finding EXCUSES to raise our AIP higher. Should get another 60 from ars, then grabbing a few fabs after the CPA. After that, I guess we should liberate all the enslaved humans from their AI oppressors. Did I mention one of the AIs is an Entrenched Homeworlder type? At least it'll give me an excuse and a risk of higher AIP. Want to try and hit AIP III before taking on the homeworlds, if at all possible.
- All 8 Experimental Fabricators, all of them Spider V. All four starship fabricators seem to be Heavy Bombers. Core Fabs display some nice diversity.
Are these really the only experimental/starship fabricator types in the base game?
- 7 Advanced Factories. Didn't expect so many.
- Since when was that "How stupid do you think we are?" AI voice taunt in there? I've never noticed it before, and it really creeped me out. Enjoyed it.
- My co-op friend and I, combined, nearly outnumber the AI. 7,00/7,000 versus the 14,000 AI ships.
- Stealth ships like autocannons are so much nicer with the expansions turned off. There are a lot, lot less gravity effects in the universe.
- Raider fleetships are more horrible than I remembered. I think they need a speed buff. Note, radar dampening is a LOT less effective when traveling parallel to special forces patrols. I'm considering taking out all the spec op posts I can find.
In other words, no real epiphanies on game balance... other than the fact I'm finding the base game a lot more fun than I would have thought, due to raiding and stealth and lack of gravity effects and tractor platforms and such. It allows a lot more nimble feel to the game. Might go looking for ways to turnthat down even further.
The only big suggestion I have is boost raider fleetship speed significantly. It needs to be at least 16 faster (on normal speed) than fighters, like they are . Now that fighters have gone from 76->84, Raiders just can't hope to evade the patrols. That mere 8 speed difference just means they get slaughtered way too easily. More would be better, but I'm not sure what the sweet spot for evading a fighter patrol actually is. Anyways, a full cap of raptors up to mark four feels less satisfying than a cap of autocannons up to mark three. Again, normal speed.
I've gone from 120 FPS or so to 15 FPS.. When no AI is busy attacking, even. Normal cap was a bad idea.
P.S. I was surprised to see a homeworld neinzul spawner with that expansion off. But it's nice to have a little taste of that in vanilla.