There has been some discussion in another thread whether or not AI progress is too prohibitive without any super weapons, so in order to do some research on that, and help a friend prep an AI War LP, we're doing a casual two player test run. And we're treating AIP progress very casually (not nuke casual, but casual nonetheless). Not a lot to report yet, but just dropping it in here so I don't forget the feedback before tomorrow.
No expansions in order to familiarize ourself with the basic game, complex ship types, no basic mechanics turned off.
No minor factions or plots or any twists from the basic formula. I'm sad to say, not even any trains. No Human Resistance, Colonies, any types of superweapons
Simple Map type - within fairly close distance of three ARS, three MkIV Factories, no nasty surprises. On the other hand, we haven't spotted a single Data Center or Co-processor yet.
80 Planets, 29 scouted, 51 unexplored.
7/7 AIs, Sledge Hammer and Entrenched Homeworlder
2 Hours 6 minutes: 7 systems held by my ally and I. 70 planets held by the enemy. Though we're playing casual with regards to AIP, we're going to take two more systems from the AI and then stop at 206 AIP progress and see how we're handling the new mixed waves before pushing up into AIP II. I will actually be aiming to take down data centers.. if I actually see them.
So far its has been incredibly easy- we started in an suprisingly easy pocket with two homeworlds each. I took force field bearers and anti-armor (absolutely wonderful combo), he took Electric Shuttles and MLRS. He hasn't really been worried about the patrols.
Combined, we have over seven thousand ships and the ai has over twelve thousand. We unlocked autocannon minipods, and I'm extremely happy with them and my double-normal cap. Eleven hundred autocannons do tend to kill things.
We might be a little overpowered at this point, but the AI should hopefully start catching up to our overpowered combos and numbers of bonus ships pretty soon.