Author Topic: AI War Beta 5.074-5.075 "Focused Forces" Released!  (Read 12876 times)

Offline Ozymandiaz

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #60 on: August 31, 2012, 02:26:13 pm »
Smallish question: how far are we from largest size of champion ships? Or we have all of them already?
There's one more.

I am just on my second one, and think it is pretty badass :)

Though, that hunter-killer that came with the Exo made short work it it, and everything else really. Including modular fortress, 5 MK III force fields, 80% of all my beam, laster, missile and other turrets at MK II, and I even had armor booster/inhibitor. And, of course, my entire fleet, before my home command blew up :)
We are the architects of our own existence

Offline Mánagarmr

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #61 on: August 31, 2012, 02:29:41 pm »
Well, H/K's are pretty much designed to be the Harbingers of Death™. Quite similar to the Mass Effect Reapers :P

"Relax, we just want to wipe you out. It's no big deal."
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Offline Ozymandiaz

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #62 on: August 31, 2012, 03:39:46 pm »
Well, H/K's are pretty much designed to be the Harbingers of Death™. Quite similar to the Mass Effect Reapers :P

"Relax, we just want to wipe you out. It's no big deal."

Indeed :)

Since it was a test game I reloaded and tired again, but this time it spawned something else, and that was easier to handle. I did notice something funny with special forces however, there seem to be roaming ships around now, going here and there. over 4000 of them on one planet currently.

I attached save (planet Arranchr)

Edit: Peaked over 5000 despite the devourer golem thinning out some :P
« Last Edit: August 31, 2012, 04:06:57 pm by Ozymandiaz »
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Offline Martyn van Buren

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #63 on: August 31, 2012, 05:35:08 pm »
If you look at earlier posts in this thread I think that's intended behavior; special forces are supposed to pick a staging ground world and wait there until they get an order to defend an important planet or something. From earlier posts 4000-5000 seems like a plausible number to have. Of course this is a totally new behavior and might need a good deal of rebalancing.

Offline Ozymandiaz

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #64 on: August 31, 2012, 06:14:20 pm »
If you look at earlier posts in this thread I think that's intended behavior; special forces are supposed to pick a staging ground world and wait there until they get an order to defend an important planet or something. From earlier posts 4000-5000 seems like a plausible number to have. Of course this is a totally new behavior and might need a good deal of rebalancing.

Indeed, still kind of funny though, but quite a large number :)
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Offline Coppermantis

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #65 on: August 31, 2012, 06:57:54 pm »
Well, H/K's are pretty much designed to be the Harbingers of Death™. Quite similar to the Mass Effect Reapers :P

"Relax, we just want to wipe you out. It's no big deal."

I still have yet to encounter a H/K short of using the "Gimme absolutely Positively Everything" cheat, when I used a single Mk. V to carve out the entire galaxy to the AI Homeworlds. Scary stuff.


Liking the new update, should make Special Forces Captain more powerful.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Mánagarmr

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #66 on: August 31, 2012, 07:01:33 pm »
I still have yet to encounter a H/K short of using the "Gimme absolutely Positively Everything" cheat, when I used a single Mk. V to carve out the entire galaxy to the AI Homeworlds. Scary stuff.
Thankfully, same here. :P I don't WANT to see one!
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Offline Volatar

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #67 on: August 31, 2012, 07:58:45 pm »
Loaded my game from last night, and started getting errors.

Here is the log:

Code: [Select]
8/31/2012 7:51:28 PM (5.074) Mem: 115,175,424 Plat:Cannot read platform from AI thread
-----------------------------------Command Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at AIRouting.SendGuardPostReinforcements (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 TechLevel, Boolean LimitToWormholesOnly, FInt StrengthBudget, FInt MultiplierFromHumanHomeworldsAndChampions, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcementsToPlanet (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 AITechLevel, Boolean IsFirstOfCycle, .FInt& StrengthBudget, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcements (Int32 PlayerNumber, Int32 AIProgressionLevel, Int32 AITechLevel, Int32 NumberOfReinforcements, Boolean HasAlreadySentToWave, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

8/31/2012 7:51:32 PM (5.074) Mem: 120,418,304 Plat:Cannot read platform from AI thread
-----------------------------------Command Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at AIRouting.SendGuardPostReinforcements (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 TechLevel, Boolean LimitToWormholesOnly, FInt StrengthBudget, FInt MultiplierFromHumanHomeworldsAndChampions, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcementsToPlanet (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 AITechLevel, Boolean IsFirstOfCycle, .FInt& StrengthBudget, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcements (Int32 PlayerNumber, Int32 AIProgressionLevel, Int32 AITechLevel, Int32 NumberOfReinforcements, Boolean HasAlreadySentToWave, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

Attaching save. Errors always occur at almost precisely a minute after loading.


Offline keith.lamothe

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #68 on: August 31, 2012, 08:29:35 pm »
Loaded my game from last night, and started getting errors.

Here is the log:

Code: [Select]
8/31/2012 7:51:28 PM (5.074) Mem: 115,175,424 Plat:Cannot read platform from AI thread
-----------------------------------Command Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at AIRouting.SendGuardPostReinforcements (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 TechLevel, Boolean LimitToWormholesOnly, FInt StrengthBudget, FInt MultiplierFromHumanHomeworldsAndChampions, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcementsToPlanet (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 AITechLevel, Boolean IsFirstOfCycle, .FInt& StrengthBudget, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcements (Int32 PlayerNumber, Int32 AIProgressionLevel, Int32 AITechLevel, Int32 NumberOfReinforcements, Boolean HasAlreadySentToWave, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

8/31/2012 7:51:32 PM (5.074) Mem: 120,418,304 Plat:Cannot read platform from AI thread
-----------------------------------Command Error-----------------------------------
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at AIRouting.SendGuardPostReinforcements (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 TechLevel, Boolean LimitToWormholesOnly, FInt StrengthBudget, FInt MultiplierFromHumanHomeworldsAndChampions, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcementsToPlanet (.AIPlayer player, .AIPlanet Planet, Int32 AIProgressionLevel, Int32 AITechLevel, Boolean IsFirstOfCycle, .FInt& StrengthBudget, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AIRouting.SendReinforcements (Int32 PlayerNumber, Int32 AIProgressionLevel, Int32 AITechLevel, Int32 NumberOfReinforcements, Boolean HasAlreadySentToWave, Boolean DoReinforcementsLogging) [0x00000] in <filename unknown>:0
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

Attaching save. Errors always occur at almost precisely a minute after loading.
Please update to 5.075, that one was fixed in it :)
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Offline Volatar

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #69 on: August 31, 2012, 10:47:12 pm »
Please update to 5.075, that one was fixed in it :)

Sorry. I always update. Not sure why I didn't this time.

Offline Faulty Logic

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #70 on: September 01, 2012, 05:43:34 am »
Loving the new special forces. I actually feel them now. Can't speak much to the new starships, as a Peacemaker and friend with spire mini rams have dictated: no.

Could we have a "special forces" galaxy overlay, similar to the current "Threat" ?

If warheads can't solve it, use more warheads.

Offline Kahuna

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #71 on: September 01, 2012, 05:53:12 am »
Could we have a "special forces" galaxy overlay, similar to the current "Threat" ?
Yes please.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline orzelek

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #72 on: September 01, 2012, 07:02:11 am »
Loving the new special forces. I actually feel them now. Can't speak much to the new starships, as a Peacemaker and friend with spire mini rams have dictated: no.

How is your champion feeling in conditions like that?

Offline Kahuna

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #73 on: September 01, 2012, 08:54:39 am »
I just met the new CPA for the first time. ~5500 ships in 5 carriers.. thousands of ships.. dozens of Starships and 2 Golems... Golems in Carriers? LOL yes please! Brb gonna load an autosave and barracks raid.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Mánagarmr

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Re: AI War Beta 5.074-5.075 "Focused Forces" Released!
« Reply #74 on: September 01, 2012, 09:02:28 am »
I just met the new CPA for the first time. ~5500 ships in 5 carriers.. thousands of ships.. dozens of Starships and 2 Golems... Golems in Carriers? LOL yes please! Brb gonna load an autosave and barracks raid.
You 10/10 people are masochistic bastards all of you, aren't you? xD
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