Your idea is completely crazy Draco, and I love ideas crazy.
Unfortunately... I'm not sure. Maybe to be so modular and flexible, the AI would actually need a particular kind of modular guard post and its own whole set of units and buildings exclusive to it. If I understand the game right, the whole map is created all at once, meaning the buildings can't just transform or 'appear'. There might be some perma-cloaked ship that acts as a placeholder, and is destroyed on capture or something. Otherwise, when the phase progresses, it converts into what is supposed to 'spawn in'...
It's like, one of those ideas that might be cool to play against, but seems like it'd be crazy to implement for that 'maybe' result. Although...
Kite Flyer: This AI flies around and has the auto-kite behavior enabled for many of its ships. In addition, it will prefer to attack with longer range ships, such as snipers and ships well above 10,000 range.