Author Topic: AI War Beta 5.070-5.071 "The Once And Fortress King" Released!  (Read 19640 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
(Crossposted from this blog post)

This one adds two new bonus ship types: the Zenith Reprocessor, and the much-anticipated Zenith Siege Engine.  The latter has to stay immobile for 15 seconds before firing, but it hits like a truck once it does.  A truck loaded with plasma torpedoes, that is.

Another long-requested change, from the top of the mantis voting page: the Clusters map type.  In a way, it organizes the galaxy into 2 to 6 smaller units, each of which only has a few connections to other clusters.

The name of this release, however, comes from the new AI Type: the Fortress King.  Fortress Baron not enough for you?  Well, here you go.  There's a small mercy included: AI planets bordering your homeworld (unless they're somehow AI homeworlds) will only have the normal command stations.  All the other Fortress King planets will have mammoth modular fortresses (that eat bombers for breakfast) that function as command stations.  Each one rolls its modular armament separately from a set of templates, so it adds a bit of variety to how your fleet will be (repeatedly) eaten.

Several other fixes and changes, as usual.  I'd intended to get the next nebula scenario into this release but I'm probably going to need to divert to helping Chris with a particular subsystem of Shattered Haven, so I wanted to get this into player hands now rather than later :)

Update: 5.071 hotfix is out to fix several bugs with the Fortress King AI type.  Also fixed some other issues and packed in some further changes to CPAs and some funny business involving barracks.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found  if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
« Last Edit: August 27, 2012, 12:21:58 pm by keith.lamothe »
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #1 on: August 23, 2012, 02:57:39 pm »
Ohhh. Double fortress king coming up!

(Next game! Next Game!, I need to actually finished my current one!)

D.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #2 on: August 23, 2012, 03:00:32 pm »
Ohhh. Double fortress king coming up!
Prepare to be excruciated.

No, it's not a word.  Yes, you will probably find it necessary.

Edit: sigh, looks like it is a word.  Ah well, close enough ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #3 on: August 23, 2012, 03:01:40 pm »
I really like the sound of Fortress King.

Also, every time I think about cluster-style maps, I'm reminded of Wing Commander Armada where I first met warp lanes and systems. :D

Ohhh. Double fortress king coming up!
Prepare to be excruciated.

No, it's not a word.  Yes, you will probably find it necessary.

Edit: sigh, looks like it is a word.  Ah well, close enough ;)

I was just going to comment on that. ;)

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #4 on: August 23, 2012, 03:05:39 pm »
I saw clusters on Mantis and have wanted it ever since. Awesome to hear that it's been added. Fortress King seems brutal.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Ozymandiaz

  • Hero Member Mark II
  • *****
  • Posts: 813
  • King of kings
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #5 on: August 23, 2012, 03:13:18 pm »
Going for a new game now... but fortress king sounds nasty :P
We are the architects of our own existence

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #6 on: August 23, 2012, 03:17:03 pm »
Note to self: Heroic and Fortress King for next test.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #7 on: August 23, 2012, 03:21:33 pm »
Note to self: Heroic and Fortress King for next test.
Where do we send condolences cards and flowers?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #8 on: August 23, 2012, 03:22:35 pm »
Note to self: Heroic and Fortress King for next test.
Where do we send condolences cards and flowers?
On 10/10.

No, I'm not crazy. (I think....)

D.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #9 on: August 23, 2012, 03:24:39 pm »
I really liked cluster maps back in SE4, glad to see I now have that option here too
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #10 on: August 23, 2012, 03:42:49 pm »
Yikes, Fortress King sounds absolutely devastating xD
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #11 on: August 23, 2012, 04:02:22 pm »
I really liked cluster maps back in SE4, glad to see I now have that option here too

Exactly.  Which is why I pushed for it, and even did up the example PNG that's on the mantis item.

Offline pheonix89

  • Newbie Mark III
  • *
  • Posts: 44
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #12 on: August 23, 2012, 06:06:06 pm »
Fortress King looks like pure evil.

BTW, is there any particular reason that Ancient shadows is having so many more new zenith ships than any other race?
We're up to what, 3 new zenith classes, and one human, spire and neinzul each?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #13 on: August 23, 2012, 06:08:38 pm »
Fortress King looks like pure evil.
Basically.

Quote
BTW, is there any particular reason that Ancient shadows is having so many more new zenith ships than any other race?
We're up to what, 3 new zenith classes, and one human, spire and neinzul each?
Just happened that the 3 zenith ones got done sooner.  There are 3 more bonus types planned, none of them are zenith.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« Reply #14 on: August 23, 2012, 06:37:49 pm »
I see what you did there in that title, keith :P