I kinda like it presenting you with a situation where you have an incentive to use a race-tech-base you don't normally use, but I'm not going to fight all that hard for it
I think you've already started doing an fine job of that by specializing the base hulls and the modules they can carry. The Neinzul cruiser, with 4 MiniBomber Modules, was great for raiding AI systems, clearing out Tachyon guardians or other high-value targets. But when I needed support to defend against a badly-timed double wave, I had to switch them back to the Zenith for the shields and additional weapon slots (even if it does now move slower). The XP limits prevent getting everything you might ever want, but it can still allow you to choose what to specialize in.
I'm really looking forward to the larger hulls and seeing what they'll bring to the table. Four unique hull-lines to choose from could certainly lead to some interesting choices.
OH.
I meant the idea of just the unlocking individual hull types. I'd be behind the whole 'unlock race' or 'unlock hull size' thing.
I wasn't clear.
As in, those being randomly given as rewards (like "You can now use Neinzul hulls" or "You can now use Destroyer hulls")? That's what I had in mind.
Or as in, you spend points to unlock a new race and/or a bigger hull? That's also doable (though I think the race one would stay randomly done), but I imagine nearly everyone's build would be "how fast can I get to the biggest hull?"
Hmm, that's an interesting thought. Would you use XP to unlock? A different set of points, given by completing scenarios? Would module lines be incuded, or would they still come randomly?
If each scenario gave a small fixed number of unlock points, and unlocking hull-types or module lines all took points...
For example, if the first scenario gave 3 unlock points, then the player could, say, unlock the Destroyer hull for 2 points and Translocators Mk I for 1 point. Or unlock 3 module Mk Is. But to unlocking the Cruiser would take all 3 points. Unlocking a Battleship hull, at 4 points, would require saving up a bit from the earlier scenarios. XP could still be used to unlock Mk II-V of the modules.
Or would having multiple unlock point types make it "too complicated"? But using XP would either make it too difficult to unlock anything else (if the hulls were expensive) or too easy (if they weren't - just grind the first scenario or two, then jump straight to Mega Dreadnaughts).
Maybe use Knowledge instead? make some artifacts (like the FS Shards) that need to be brought to a homeworld and used to create a Champion Research Center, where K could unlock stuff.