Related to the Spire modules - My Spire Fleet (100 ships, all with modules) entered a system with a Parasite Eye and about 250 AI ships. The Eye immediately activated, and said I had 500+ too many ships in the system. My guess is that the modules are now being counted as individual ships? Or something.
They've been counted that way for a long time
Really? I knew they show up on the galaxy map as individual ships, but I didn't realize they triggered the Eye that way. Wow, somehow in all my games, I never noticed? I feel silly now.
Still on odd Fallen Spire stuff, I think the Hybrids may have detected and killed my signal at one point (evil new Hybrid plot, I see). There were 1000 or so Hybrids and 10,000 normal ships (Lots of Preservation Wardens, for example) in a system where the signal appeared. After a short while, the signal went away. I was able to reload from the autosave and duplicate it, but I forgot to copy the Autosave off to a different file and it got overwritten Oops. I've still got a save a good while before that I might use to try to re-duplicate the issue if you want.
Hmm, it's possible, though I thought I'd also made the signals literally invincible too. (checks), yep they have the invincible flag.
If you can replicate it, though, I'm quite interested in seeing that.
Got it. Here's a save about 10 seconds from the Signal Survey finish. When it finishes, the signal should appear on the system "Stargate Command", next to the system Men (a Homeworld in the middle). The journal entry appears correctly. Sometimes "Signal on Starfleet Command" will briefly appear in the alerts window in the upper left of the screen. But the signal itself doesn't appear in the system.
EDIT: After some messing around, I tried clearing out the system in question first. When I kill all the AI ships there, the signal appears correctly. I guess the problem has to do with the large number of ships already there (Almost over 9000!)