Author Topic: AI War Beta 5.052-5.057 "From The Shadows" Released!  (Read 38414 times)

Offline TechSY730

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Re: AI War Beta 5.052-5.055 "From The Shadows" Released!
« Reply #120 on: August 09, 2012, 09:53:48 am »
Oh, now that the pre-orders (and early beta access) for Ancient Shadows is out, you might want to update the little news thingie at the top of the forum. :)

Offline tigersfan

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Re: AI War Beta 5.052-5.055 "From The Shadows" Released!
« Reply #121 on: August 09, 2012, 09:58:42 am »
Oh, now that the pre-orders (and early beta access) for Ancient Shadows is out, you might want to update the little news thingie at the top of the forum. :)

Fixed. Thanks!

Offline keith.lamothe

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Re: AI War Beta 5.052-5.055 "From The Shadows" Released!
« Reply #122 on: August 09, 2012, 12:37:55 pm »
Update: 5.056 hotfix is out to add a "Normal+Champion" role because the previous model of requiring "1 Normal Player + 1 Champion Player" for using champions in a singleplayer was... really, really bad.  I should never have expected that to fly, sorry ;)  The old champion-only role is still available because it does have uses (more than one champion in singleplayer, and champion-only players in multiplayer) but its tooltips and related text have been changed to make it a lot clearer that you should use Normal+Champion if you're trying to use champions in singleplayer.  5.056 also has a bugfix and a few key UI-clarity improvements related to building and upgrading champion modules.  Thanks for the ongoing beta feedback!
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Offline Kahuna

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Re: AI War Beta 5.052-5.055 "From The Shadows" Released!
« Reply #123 on: August 09, 2012, 12:48:13 pm »
Update: 5.056 hotfix is out to add a "Normal+Champion" role because the previous model of requiring "1 Normal Player + 1 Champion Player" for using champions in a singleplayer was... really, really bad.  I should never have expected that to fly, sorry ;)  The old champion-only role is still available because it does have uses (more than one champion in singleplayer, and champion-only players in multiplayer) but its tooltips and related text have been changed to make it a lot clearer that you should use Normal+Champion if you're trying to use champions in singleplayer.  5.056 also has a bugfix and a few key UI-clarity improvements related to building and upgrading champion modules.  Thanks for the ongoing beta feedback!
Thanks and gj. Any idea when the new bonus ships will be released? :D
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
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Offline keith.lamothe

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Re: AI War Beta 5.052-5.055 "From The Shadows" Released!
« Reply #124 on: August 09, 2012, 12:54:51 pm »
Thanks and gj. Any idea when the new bonus ships will be released? :D
I'll start working on the other individual features more when this champions stuff settles out a bit more, want to make sure it's at least in a sane state :)
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Offline Faulty Logic

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #125 on: August 09, 2012, 02:19:02 pm »
Thanks!
Is it now possible to try an eight-champion game, where they are all under my command?
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Offline x4000

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #126 on: August 09, 2012, 02:21:29 pm »
Thanks!
Is it now possible to try an eight-champion game, where they are all under my command?

That was posible before, and I believe it still is. :)
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Offline keith.lamothe

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #127 on: August 09, 2012, 02:24:57 pm »
Thanks!
Is it now possible to try an eight-champion game, where they are all under my command?

That was posible before, and I believe it still is. :)
7 champions was the most you could do before (1 normal + 7 champion-only), but now you can get 8 by doing 1 normal+champion + (any mix of 7 normal+champion + champion-only) :)
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Offline x4000

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #128 on: August 09, 2012, 02:31:39 pm »
Oh, that's right. :)
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Offline pheonix89

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #129 on: August 09, 2012, 02:32:51 pm »
Using champion+normal on multiplanet starts gives you one champion per start planet.

Offline chemical_art

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #130 on: August 09, 2012, 02:38:01 pm »
The modular forts are cool...

but don't feel 5x as powerful as normal forts. Even with MK III lasers and shields.
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Offline keith.lamothe

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #131 on: August 09, 2012, 02:42:49 pm »
but don't feel 5x as powerful as normal forts. Even with MK III lasers and shields.
The fort has the same power as a MkI fort, a mkIII mod-fort laser battery has about 0.375 the power of a mkI fort (so 8 of them = 3 MkI forts), and a mkIII mod-fort Heavy-Beam battery has about 0.75 the power of a mkI fort (so 4 of them = 3 MkI forts, but shields displace these).

So if you're using 8 MkIII laser batteries and 4 shields the firepower will be about 4/5ths that of 5 MkI forts but it will be substantially more durable.
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Offline Kahuna

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #132 on: August 09, 2012, 02:43:59 pm »
The modular forts are cool...

but don't feel 5x as powerful as normal forts. Even with MK III lasers and shields.
Maybe we should be able to build 2 of those? (Mod Forts I mean)
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #133 on: August 09, 2012, 02:46:43 pm »
The modular forts are cool...

but don't feel 5x as powerful as normal forts. Even with MK III lasers and shields.
Maybe we should be able to build 2 of those? (Mod Forts I mean)
I'd have to halve the power ;)
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Offline chemical_art

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Re: AI War Beta 5.052-5.056 "From The Shadows" Released!
« Reply #134 on: August 09, 2012, 02:49:03 pm »
Ok, to clarify.

Maybe I should re read the release notes, but I thought an basic Modular fort should be close to a cap of regular forts, while a modular fort with III modules should exceed a regular fort. Maybe I read it wrong.

For a fallen spire game, modular forts maybe are a good deal. But for any other game, they just are not. Get regular forts instead. Yes, the cost more, but are much more flexible and allow further upgrades in the research tree.*

*Unless you naturally get either MK III beam cannons or shields (maybe) AND III lasers / missiles (maybe)


*** I say this because the nature of defenses has always been "flimsy glass cannons" which modular forts seem the first exception to. Except, with the natureof AI war, for defense you want greater offense, to prevent the popping of your command station.

Also keep in mind regular forts have vastly, vastly greater range then any of the modules.
« Last Edit: August 09, 2012, 02:53:06 pm by chemical_art »
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