Author Topic: AI War Beta 5.052-5.057 "From The Shadows" Released!  (Read 38384 times)

Offline keith.lamothe

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AI War Beta 5.052-5.057 "From The Shadows" Released!
« on: August 08, 2012, 04:04:56 pm »
(Crossposted from this blog post)

Version 5.052 begins the public beta for Ancient Shadows, our newest expansion to AI War.

We waited longer than usual to start the preorders and public beta for Ancient Shadows because we wanted to get the anchor feature to a playable state, and it's pretty complex under-the-hood.

So, what's the anchor feature?  Champions!  A bit of background: neither Chris nor I have been all that happy with the way RTS games usually do scripted campaigns or hero units.  The concepts are quite compelling, however, so it's a matter of finding a different way.  In the Light of the Spire we did the Fallen Spire stuff as our take on dropping a scripted campaign into our emergent-campaign world of AIW.  It was a pretty huge hit.  Well, in Ancient Shadows we're doing Champions as our take on bringing hero units into AIW.

***IMPORTANT NOTE: you CAN use champions in singleplayer.  The easiest way is to set your player role to "Normal+Champion" and it will give you both a home command station and a champion

Basically, with the Ancient Shadows expansion, you can now set a player to the "Champion" role and instead of a home command station and all the usual stuff a player starts with they get a single modular ship.  But what a ship.  At the beginning it's basically a super-starship that's pretty powerful but nothing world-shattering.  But it can gain experience, and with experience it can upgrade modules.

More importantly, the champions can travel to new parts of the galaxy that no normal ship can get to, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found there.  Successfully helping a splinter faction can (among other rewards) unlock whole new lines of modules and even new and bigger hulls that your champion can switch to.  For the lore-inclined among you, these "offroad" scenarios also reveal more of the backstory through journal entries.

There's still quite a lot more variety planned for the champions (more module lines, more champion hulls, more splinter factions, etc), and plenty more in other expansion features:

* Modular fortresses! (the Human-tech variant is added in this update; Zenith, Neinzul, and Spire variants to come, probably via reward from an offroad scenario)
* 9 new bonus ship classes (coming soon, not implemented yet).
* 3 core AI guard posts and one new minor faction (coming soon, not implemented yet).
* New AI types (coming soon, not implemented yet).
* New Map types (coming soon, not implemented yet).
* A large amount of new music (to be released when the expansion fully launches, you'll need to download the final installer to get the music, it won't be delivered via update).

All that's still in the works, of course, but we wanted to get the public beta going so interested players could start experimenting with the new toys :)

Once you've updated to 5.052 (or whatever the latest beta version is when you read this) you can use the Ancient Shadows installer from here and demo it in trial mode or go ahead and pick up a license key here.

The expansion is priced at $4.99, but you can pick it up for $3.99 (20% off) during the preorder period!

Update: 5.053 hotfix is now out, correcting a problem with loading a few textures on OSX and making it a bit clearer how you can add a champion player to the game (particularly in singleplayer).

Update: 5.054 hotfix is out to fix a fairly critical bug where some champion-related data was not being cleared between games (leading to unhandled exceptions in some cases, MP desyncs in others, bad stuff), and also improving the champion-related UI a bit.  Going to try something tomorrow to deal with the moderately intractable lobby-UI confusion going on right now, but wasn't time for it for this release.

Update: 5.055 hotfix is out to fix a couple of unhandled-exceptions bugs (one that could happen very occasionally when respawning a champion and rebuilding its modules and another related to creating a saved modular-fortress design) and a nasty data-not-getting-cleared bug in the lobby.  Sorry for all these edge-case-ish nasties, but thanks very much for finding them.  That's what beta is for :)

Update: 5.056 hotfix is out to add a "Normal+Champion" role because the previous model of requiring "1 Normal Player + 1 Champion Player" for using champions in a singleplayer was... really, really bad.  I should never have expected that to fly, sorry ;)  The old champion-only role is still available because it does have uses (more than one champion in singleplayer, and champion-only players in multiplayer) but its tooltips and related text have been changed to make it a lot clearer that you should use Normal+Champion if you're trying to use champions in singleplayer.  5.056 also has a bugfix and a few key UI-clarity improvements related to building and upgrading champion modules.  Thanks for the ongoing beta feedback!

Update: 5.057 hotfix is out to fix a few unanticipated side-effects of the new Normal+Champion role.  Nothing catastrophic this time, but wanted to get those and a few other important champion changes out before the evening to allow for testing.  Thanks for the testing!
« Last Edit: August 09, 2012, 05:26:27 pm by keith.lamothe »
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Offline relmz32

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #1 on: August 08, 2012, 04:09:16 pm »
[blah blah blah blah awesome stuffblah blah blah]

Sold!
A programmer had a problem. She thought to herself, "I know, I'll solve it with threads!". has Now problems. two she.

Offline x4000

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #2 on: August 08, 2012, 04:13:17 pm »
 :D
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Offline TechSY730

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #3 on: August 08, 2012, 04:14:12 pm »
SOLD!!!

Or at least it will be once I get home.

Just so I know ahead of time, are any of the new AI types or map types implemented yet? I did not see anything in the release notes for them.

Also, good to see that the "disconnect players are automatically allied controllable" logic applies to champion type players as well, making it easy to have a single player game but still having the champion stuff.



Just a question (first of many to come I am sure), how do champion players factor into the AI's considerations for multiple players (wave scaling and all that stuff)?

Offline Kahuna

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #4 on: August 08, 2012, 04:15:34 pm »
Meanies! >:( I was just about to sleep (literally. in 1 min) and this got released! How can I sleep now!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #5 on: August 08, 2012, 04:17:30 pm »
Just so I know ahead of time, are any of the new AI types or map types implemented yet? I did not see anything in the release notes for them.
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Ancient_Shadows :) (short answer: no)

Quote
Just a question (first of many to come I am sure), how do champion players factor into the AI's considerations for multiple players (wave scaling and all that stuff)?
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#First_Beta_Of_Ancient_Shadows_Expansion :)  Or to save you the text-wading:

Quote
The presence of a champion player increases AI response in most of the same ways that another normal player would, but not to the same degree. Balance is ongoing.
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Offline keith.lamothe

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #6 on: August 08, 2012, 04:18:47 pm »
Meanies! >:( I was just about to sleep (literally. in 1 min) and this got released! How can I sleep now!
Another player thwarted! My work is done here.
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Offline doctorfrog

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #7 on: August 08, 2012, 04:19:39 pm »
Eep, I hate to be that dude, but I work with fonts all the time and...

Algierian? (https://en.wikipedia.org/wiki/Algerian_%28virtual_typeface%29 | "Algerian is reviled for its overuse.")

It's not like it's MS Comic Sans or anything, but please consider something a little more unique for the box shot! The box shot is your ambassador!

(and not Bleeding Cowboy)

edit: also, yay!  :)

update: I AM THROWING MONEY AT YOU NOW
« Last Edit: August 08, 2012, 04:24:37 pm by doctorfrog »

Offline Aklyon

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #8 on: August 08, 2012, 04:25:32 pm »
I don't think the font looks terribly bad.

But I don't work with fonts.

Offline Coppermantis

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #9 on: August 08, 2012, 04:27:32 pm »
SHUT UP AND TAKE MY MONEY.

Looks like I'll have to get me one AI War playing friend and start a new campaign with him.
« Last Edit: August 08, 2012, 04:29:59 pm by Coppermantis »
I can already tell this is going to be a roller coaster ride of disappointment.

Offline x4000

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #10 on: August 08, 2012, 04:32:20 pm »
Eep, I hate to be that dude, but I work with fonts all the time and...

Algierian? (https://en.wikipedia.org/wiki/Algerian_%28virtual_typeface%29 | "Algerian is reviled for its overuse.")

It's not like it's MS Comic Sans or anything, but please consider something a little more unique for the box shot! The box shot is your ambassador!

(and not Bleeding Cowboy)

Interestingly, the logo has been public since sometime in mid July, and nobody mentioned this until now. ;)  I know of Comic Sans like pretty much anybody even marginally familiar with typefaces.  But Algerian hatred was a new one on me.  The actual font has been heavily post-edited so that it's not really true Algerian anymore.  I wonder if that's what has had it go unnoticed until you brought it up now.
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Offline Draco18s

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #11 on: August 08, 2012, 04:32:57 pm »
Going with this one, as the traditional meme one is overdone and this is really clever.


Offline orzelek

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #12 on: August 08, 2012, 04:34:01 pm »
Finally!

Got it now  :)

Offline Martyn van Buren

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #13 on: August 08, 2012, 04:35:36 pm »
I won't have time to get this until this evening, but briefly, how do I set up a single-player game to control a champion? Do I use that reserved for option or just add a player two?

Offline x4000

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Re: AI War Beta 5.052 "From The Shadows" Released!
« Reply #14 on: August 08, 2012, 04:36:00 pm »
I'm going to run out of thank-you's.   ;D  At any rate, we're very grateful!
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