Author Topic: AI War Beta 5.043-5.044 A Dubious Honor  (Read 2680 times)

Offline Diazo

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Re: AI War Beta 5.043-5.044 A Dubious Honor
« Reply #15 on: July 19, 2012, 08:29:13 pm »
Did the Special Forces guard posts spawn rate get any change?

As they were brought to my attention, I'm starting a new game with shield bearers but that homeworld is in the middle of everything and by the 3 minute mark I've got 100 enemy ships on my homeworld. (Including killed and still alive.)

As threat has stayed 0 the entire time I think those are special forces patrols and I realized I don't actually know if they have a 'do not spawn until' flag like threat does.

D.

Offline TechSY730

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Re: AI War Beta 5.043-5.044 A Dubious Honor
« Reply #16 on: July 19, 2012, 08:32:27 pm »
Did the Special Forces guard posts spawn rate get any change?

As they were brought to my attention, I'm starting a new game with shield bearers but that homeworld is in the middle of everything and by the 3 minute mark I've got 100 enemy ships on my homeworld. (Including killed and still alive.)

As threat has stayed 0 the entire time I think those are special forces patrols and I realized I don't actually know if they have a 'do not spawn until' flag like threat does.

D.

Not directly, but there was a glitch influencing their spawn rate that was fixed.

Quote from: 5.042 Release Notes
Fixed bugs where several of the seeding frequencies of some things were based off the total number of "planets" in the game, including black holes and some other stuff that is solely tracked for the purpose of where-not-to-put-planets-or-links-in-mapgen and display on the galaxy map. Some map types don't even have those cosmetic bits, making them somewhat different from those that did.

    This included special forces guard posts, astro train stations, and AI Eyes.

Offline keith.lamothe

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Re: AI War Beta 5.043-5.044 A Dubious Honor
« Reply #17 on: July 19, 2012, 08:45:57 pm »
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