Yea, that's the idea: at Diff 7 it's no longer intentionally stupid in any way. Anything higher just adds more "strength", not really "cleverness". There could be something I'm missing, but that's the idea.
For instance, the bit added in 5.036 where the AI now considers how many entry points it has into human territory when deciding how long to wait "building up" a wave was intentionally made for diff 7+ even though I was mainly concerned with higher difficulty play at the time. It doesn't give the AI anything more to work with, just makes it use it more efficiently (in theory).