Author Topic: AI War Beta 5.034 "Is It Really A 'Minor' Faction If You Scale It That High?" Re  (Read 11331 times)

Offline Nice Save

  • Jr. Member Mark II
  • **
  • Posts: 76
So the intensity of hybrid hives changes the amount of spawners and therefore the number of hybrids you encounter. What does the intensity of advanced hybrids change?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
So, uh, is a difficulty 10 AI, Hard Golems-10 Exo at x18 strength or x9?  Or does "You Lost" just pop up?
x18.  Perhaps "You Lost" would be more concise :)

What does the intensity of advanced hybrids change?
Something that... er, I forgot to implement :)  Sorry, got onto the scripting thing and forgot about that.  Will work on it soon :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Minotaar

  • Sr. Member
  • ****
  • Posts: 272
What does the intensity of advanced hybrids change?
Something that... er, I forgot to implement :)  Sorry, got onto the scripting thing and forgot about that.  Will work on it soon :)
I have a bad feeling about this.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
I have a bad feeling about this.
Nice Dyson Sphere you've got there ;)

Actually it was to allow more granular control over how far the Dyson-Hybrid plot would go, and some other things.  But yea, it sets the stage for some other stuff that people should have a bad feeling about ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Very nice, will loading up a game already in progress default the settings to 4? Want to know if I should finish my current game before updating or not. I'm assuming the random script options will default factions to 4, or will it randomize that some too?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Very nice, will loading up a game already in progress default the settings to 4? Want to know if I should finish my current game before updating or not.
Yes, it sets it to the default (which is 4 for all the variable ones, and 1 for the non-variable ones).

Quote
I'm assuming the random script options will default factions to 4, or will it randomize that some too?
The intensity is randomized too: the first time it picks a variable-strength faction/plot it spends 1 point to set it to 1, if it later picks it again it spends 2 points to set it to 2, and so on.  Max of 7, though, since 10 is really insane for some of them (and 7 may well be, we'll see).
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Nice one; really really just an extremely good idea. I congratulate you all, gents.

Makes me wish I had time to actually play ;(
The beatings shall continue
until morale improves!

Offline lemons

  • Newbie Mark II
  • *
  • Posts: 22
Now you're making me want to try a 16 Homeworld 10/10/10/10 game on the X-map to see whether my PC manages to die before my units. I'm guessing that the first spirecraft wave probably ends up around 50k firepower or so.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Now you're making me want to try a 16 Homeworld 10/10/10/10 game on the X-map to see whether my PC manages to die before my units. I'm guessing that the first spirecraft wave probably ends up around 50k firepower or so.

I can see it now. Turtling up, thinking you are defended well enough for anything, and bam, 5 motherships and 5 Mk. V hunter killers kicking your door in.

EDIT: Oh, and welcome to the forums. :)

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Maybe the AI difficulty and faction difficulty Exo Wave multipliers should add, so 10+10 is actually playable.  I'm pretty sure no one will survive the first Exo wave on 10/10 at present with its x18 multiplier.  But someone might figure out a way to cheese out a victory against a x9 multiplier.  I would also support increased seeding.  Maybe +/0 0.5 golems per difficulty above/below 4.  So 7 difficult would have +1 or +2, and 10 would have +3 golems, meaning you have a much higher chance of finding one in range before the first exo.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
I'm pretty sure no one will survive the first Exo wave on 10/10 at present with its x18 multiplier.
If so, mission accomplished! :D

But honestly, some of the people who play this game: the cheese is strong with them.  It would take a lot of savescum-experimentation, but they could beat that first x18 wave.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline lemons

  • Newbie Mark II
  • *
  • Posts: 22
Now you're making me want to try a 16 Homeworld 10/10/10/10 game on the X-map to see whether my PC manages to die before my units. I'm guessing that the first spirecraft wave probably ends up around 50k firepower or so.

I can see it now. Turtling up, thinking you are defended well enough for anything, and bam, 5 motherships and 5 Mk. V hunter killers kicking your door in.

EDIT: Oh, and welcome to the forums. :)

Not actually new, just lost my old account. Thanks anyway though. :)

Those motherships are serious bastards, let me tell you.

I'm pretty sure no one will survive the first Exo wave on 10/10 at present with its x18 multiplier.
If so, mission accomplished! :D

But honestly, some of the people who play this game: the cheese is strong with them.  It would take a lot of savescum-experimentation, but they could beat that first x18 wave.

Exo waves tend to have a lot more bark than bite thanks to the fact that they stream in rather than appear at once. As long as you can keep up with the force of the stream the length of it isn't that important (does x18 spawn stronger groups or more groups? Will have to check). I don't think fighting off the x18 waves would be all that bad, the trick is doing it at 10/10 difficulty. Hence the need for X-map abuse, otherwise you can't simultaneously keep up a defensive line to protect against the normal stuff while having everything deployed to blunt a single strong force.

Fallen Spire ships should absolutely decimate them, which makes later waves survivable. Of course, that begs the question of just how bad FS at 18x will turn out to be. If the allies in the final stage don't scale up it might be an even fight there.
« Last Edit: May 09, 2012, 05:34:56 pm by lemons »

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Wiki updated for 5.034.

Only actual change I made was the Dyson Gatlings cap so nice and easy this time.

D.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Wiki updated for 5.034.

Only actual change I made was the Dyson Gatlings cap so nice and easy this time.

D.
Thanks for keeping up with that :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Ya, I think I'll be getting back into the swing of it for a bit here.

Got a bit burned out after all the Ship pages were done, there's a lot of ships in this game!

D.