Author Topic: AI War Beta 5.028/5.029, "Hacker Revolution," Released!  (Read 10841 times)

Offline zoutzakje

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #45 on: March 06, 2012, 07:37:58 pm »
someone on mantis just reported the same issue. Don't know what it could be though.

Offline chemical_art

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #46 on: March 06, 2012, 07:44:44 pm »
Just to let you know the change to lightning turrets and flaks are perfect. They are devastating...until their shields pop. But they form great anchors with tractors.
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Offline Ranakastrasz

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #47 on: March 06, 2012, 08:19:15 pm »
someone on mantis just reported the same issue. Don't know what it could be though.
Unless its a duplicate, I did.

Also, It appears and disappears with waves, and may require two players to bug. So it varies. I know it happened for fighters, and it might actually be type-based. However, its hard to tell.

Offline Zeba

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #48 on: March 06, 2012, 10:13:48 pm »
This is like the only game I know of that the devs continue to support and most importantly expand on the game for free.

I salute you good sirs.

Offline HellishFiend

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #49 on: March 06, 2012, 10:31:20 pm »
This is like the only game I know of that the devs continue to support and most importantly expand on the game for free.

I salute you good sirs.

Yep, they are awesome, and there are many of us here on the forums that will support them as much as we can in the hopes that they can set an example for others, and that more companies will adopt the same philosophies that make them awesome.

Obviously some business models that work well for small businesses dont translate well to large businesses, but I still think that a company that starts small with good philosophies can keep those philosophies well into the future as they grow. Not enough companies do that.
Time to roll out another ball of death.

Offline Cyborg

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #50 on: March 06, 2012, 11:12:00 pm »
This hacking isn't working for me, and now I'm getting unhandled errors. Going to open a mantis.
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Offline chemical_art

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #51 on: March 07, 2012, 09:43:14 am »
So far, ARS's work as intended.
Life is short. Have fun.

Offline sol_ilya

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #52 on: March 07, 2012, 12:59:53 pm »
I have found that Artillery Guardinas now have 300 000  HP. They are dying from two shots of bombers straships.  Is it a  bug?

Offline keith.lamothe

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #53 on: March 07, 2012, 01:03:40 pm »
I have found that Artillery Guardinas now have 300 000  HP. They are dying from two shots of bombers straships.  Is it a  bug?
I haven't changed them at all recently, so I don't think there's a bug.  Does anyone remember them being a lot more durable recently?  It's possibly I pressed delete at a stray place, but I generally check each block I've changed before commit, etc.
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Offline doctorfrog

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #54 on: March 07, 2012, 01:11:19 pm »
I haven't tried Knowledge Raiding myself, but as a concession to newer players (or those who just need reminders as there is SO much to learn/remember in this game), I suggest putting up an alert when the AI detects it.

Something like, "The AI detects your knowledge raid on PlanetX," should be ominous enough, even for noobs.

It doesn't have to be as specific as "The AI detects your knowledge raid on PlanetX and is sending a 1.5x waves against you."

Offline keith.lamothe

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #55 on: March 07, 2012, 01:26:37 pm »
I haven't tried Knowledge Raiding myself, but as a concession to newer players (or those who just need reminders as there is SO much to learn/remember in this game), I suggest putting up an alert when the AI detects it.

Something like, "The AI detects your knowledge raid on PlanetX," should be ominous enough, even for noobs.

It doesn't have to be as specific as "The AI detects your knowledge raid on PlanetX and is sending a 1.5x waves against you."
It's displayed an alert when you k-raid ever since the last major rework of k-raiding :)
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Offline Hearteater

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #56 on: March 07, 2012, 01:39:07 pm »
My data export from 5.18 shows Artillery Guardians Mark I-V having 160,000 / 320,000 / 480,000 / 640,000 / 800,000 health.

Offline doctorfrog

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #57 on: March 07, 2012, 01:42:02 pm »
I haven't tried Knowledge Raiding myself, but as a concession to newer players (or those who just need reminders as there is SO much to learn/remember in this game), I suggest putting up an alert when the AI detects it.

Something like, "The AI detects your knowledge raid on PlanetX," should be ominous enough, even for noobs.

It doesn't have to be as specific as "The AI detects your knowledge raid on PlanetX and is sending a 1.5x waves against you."
It's displayed an alert when you k-raid ever since the last major rework of k-raiding :)

I shoulda known ;-)

Offline keith.lamothe

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #58 on: March 12, 2012, 09:53:04 am »
FYI, looks like getting 5.030 out will fit into the schedule in the next day or two.  We're kind of in crunch-mode on AVWW, though, so it's hard to say.  Anyway, I figured some folks would want to know :)
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Offline TechSY730

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Re: AI War Beta 5.028/5.029, "Hacker Revolution," Released!
« Reply #59 on: March 12, 2012, 10:30:33 am »
FYI, looks like getting 5.030 out will fit into the schedule in the next day or two.  We're kind of in crunch-mode on AVWW, though, so it's hard to say.  Anyway, I figured some folks would want to know :)

No problem, especially with the poll "winners" to get a rebalance, which it seems like there is going to be a 3 way tie for second place. (harvester exo-shields are probably going to win overall)