Ummmmmm.....
I think my siege starships just killed an ARS. No beuno.
Uh oh. Did you remember to exclude "do not attack these even though they belong to the enemy because they are important capturables" from the splash damage effect?
Sounds like one for mantis. (make sure to mark it as major severity)
Also, I fully support the AOE starship, but I don't think we should re-purpose the Plasma Siege Starship for that role. I do think we need some sort of heavy hitting, moderately long range starship.
Also, isn't 4k base range (which would be like 7k in game range or something?) is a bit short? I wouldn't mind having it the same range is missile frigates (10k in game range), even if I do trade a bit of DPS for it.
Also (wow, 3 also's), a greater percent of damage to fewer ships seems like a good idea. Maybe to incentivize higher marks, it can hit that same percentage of damage but against more ships at higher marks. Though the increase to weapon damage needs to be kept in mind, as each ship would be receiving a higher amount of damage.