Oops, sorry about that. I checked very carefully to make sure that the paralaysis would only happen if the TractorBeamsDoParalysisDamage flag was set on the tractoring object. But I didn't notice that I'd set the default for that flag to true
Fixed for 5.023. Will ask Chris when he can work that in.
For now, enjoy ludicrously overpowered tractor turrets
GUDare, this may be the ideal time for you to try to beat 10/10 with wave-sending AIs...