Author Topic: AI War Beta 5.017, "Return of the Hunter/Killers," Released!  (Read 8765 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« on: September 12, 2011, 10:01:30 pm »
Original: http://arcengames.blogspot.com/2011/09/ai-war-beta-5017-return-of.html

This one has the lately-omitted AI Hunter/Killer ships returning to take up a role in exo-galactic strike forces.  Perhaps more interesting to more people are the forcefield changes: the blocking effect that was removed in the last patch is now back, but the various other forcefield improvements from the last patch have been retained: regarding teleporting enemy ships, etc.

Also fixed a couple of rare-ish bugs, and tweaked the hardened forcefields as well as the high-armor-piercing ships.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #1 on: September 12, 2011, 10:28:57 pm »
Thank you, especially considering that unhandled error was preventing me from mining certain asteroids. Going to give it a shot.

Edit: confirmed. Bug fixed.
« Last Edit: September 12, 2011, 10:34:08 pm by Cyborg »
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #2 on: September 12, 2011, 10:30:38 pm »
You bet!  And thanks for trying out the stuff last release.  Things like that don't always work out, but we did get some minor fixes out of it and I think also a bit of interesting data on player playstyles, etc.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #3 on: September 12, 2011, 11:20:11 pm »
Edit: confirmed. Bug fixed.
Glad to hear it :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Trandrin

  • Full Member
  • ***
  • Posts: 123
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #4 on: September 13, 2011, 10:58:53 am »
Just how scary are these hunter killers? Should I be afraid or are they just another brick on the giant wall the ai swings at my face.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #5 on: September 13, 2011, 11:05:12 am »
Just how scary are these hunter killers? Should I be afraid or are they just another brick on the giant wall the ai swings at my face.
It's pretty unlikely that you'll face one.  If you do you'll probably remember it as one of the bigger dents your wall ever took.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Trandrin

  • Full Member
  • ***
  • Posts: 123
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #6 on: September 13, 2011, 11:08:49 am »
I was commenting on the AI using its wall of pain to hit me in the face and saying would these hunter/killers just be another brick or a new addon to said wall. My bad. Are they avenger style nasty or a golem for the enemy?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #7 on: September 13, 2011, 11:13:34 am »
I was commenting on the AI using its wall of pain to hit me in the face and saying would these hunter/killers just be another brick or a new addon to said wall. My bad. Are they avenger style nasty or a golem for the enemy?
They're at least Avenger-nasty, probably more.  Depends on whether you're facing a mkI or higher.  But it's very unlikely you'll face these unless you're at a point where the AI is throwing multiple golems at you per exo, and that's just getting into the range of including mkIs.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #8 on: September 13, 2011, 12:33:38 pm »
Yay finally that nasty spire rams will stop destroying my reactors and docks under forcefields without asking for permission first :D
(Redoing docks queue is bad..)

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #9 on: September 13, 2011, 12:47:01 pm »
Yay finally that nasty spire rams will stop destroying my reactors and docks under forcefields without asking for permission first :D
(Redoing docks queue is bad..)

Aren't spire rams immune to forcefields? If so, this will keep happening.

There was a discussion a while back about making spire rams and spire mini-rams not be immune to forcefields, but the concern was whether the engine can handle a melee unit that is not immune to forcefields.

Offline Shardz

  • Full Member
  • ***
  • Posts: 149
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #10 on: September 13, 2011, 01:37:22 pm »
Thanks, Chris & Keith, for another recent update! Speaking of which, is it almost time for an outlandish expansion yet? Not that I'm anywhere near seeing everything there is to see completely, but I get greedy with my AI War content (understandably).   :D
Great work once again...oh, and I like your new avee, Chris.   ;D

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #11 on: September 13, 2011, 03:46:49 pm »
Yay finally that nasty spire rams will stop destroying my reactors and docks under forcefields without asking for permission first :D
(Redoing docks queue is bad..)

Aren't spire rams immune to forcefields? If so, this will keep happening.

There was a discussion a while back about making spire rams and spire mini-rams not be immune to forcefields, but the concern was whether the engine can handle a melee unit that is not immune to forcefields.

You are right. Now I need to request remains for docks that will preserve queues ;)

Offline mindloss

  • Full Member Mark II
  • ***
  • Posts: 169
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #12 on: September 13, 2011, 09:14:23 pm »
As always, thanks for continuing patches. Sounds like the rollback to the old shield mechanics makes sense, but I must've missed the conversation about having the HFFs take "radius damage". I was really enjoying their fixed size; I thought that added a deeper variety of placement options (with shrinking FFs, it pretty much always makes sense to lump squish everything as close to the gen as possible), and also felt that added a needed differentiation between the HFFs and regular ol' FFs above and beyond the armor thing which I feel is a much smaller difference.

I hadn't noticed a problem with them being destroyed more often. And if they are, so what? That's the price you're paying for a superior shield. :)

Offline Orelius

  • Sr. Member
  • ****
  • Posts: 328
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #13 on: September 13, 2011, 09:18:55 pm »
I still think that all force fields should have some sort of minimum size so we don't have to try to fit everything right next to the force field.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 5.017, "Return of the Hunter/Killers," Released!
« Reply #14 on: September 13, 2011, 09:20:26 pm »
but I must've missed the conversation about having the HFFs take "radius damage". I was really enjoying their fixed size; I thought that added a deeper variety of placement options (with shrinking FFs, it pretty much always makes sense to lump squish everything as close to the gen as possible), and also felt that added a needed differentiation between the HFFs and regular ol' FFs above and beyond the armor thing which I feel is a much smaller difference.

I hadn't noticed a problem with them being destroyed more often. And if they are, so what? That's the price you're paying for a superior shield. :)
I liked the fixed size too but it would make the blocking-wall strategy even stronger than it was a few patches ago, and now that blocking-walls is back I didn't want to do that ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!