My solo game is a pair of eights(spire), and my multiplayer game is a pair of sevens(not spire).
Yea, 7 should stay pretty reasonable unless you slip up or aren't prepared for something, etc. 8 might become a bit too stiff and you may need to dial back to 7.6 for a bit to learn new tricks (or just learn them the hard way on
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I'm just at a loss for how I'm going to do hostile knowledge raiding and stonewalling at my home planet. Hostile knowledge raiding is something I do all the time in nearly every game that I play. It keeps my AIP down, provides some amount of challenge, and generally an entertaining mission for me("Let's see if I can get that knowledge over there given...").
Ah, yes, I can see why this would hit you harder than most. Our intent for K-raiding is that it's an almost-last-ditch thing you do when you're otherwise stuck and can't afford more AIP, etc. It used to be _much_ easier and some players felt compelled to k-raid _every_ planet they could and thus their games became very grindy. So for that and other reasons we nerfed the dickens out of k-raiding. I didn't realize anyone still did it on a large scale
My suggestion is to not k-raid unless you need to, though I understand that it's easier said than done when you're used to a significantly higher ratio of K to AIP.
As for stonewalling at your home planet... yea, I feel that pain too. Basically it just can't be done to the degree that was possible before because your ff pile has an inherently finite amount of hp. One of the big reasons I put in nerf on perpetual ff piles is that I was able to stop basically any attack at my home command station doing that one tactic. Don't get me wrong, those were some of the most epic battles, but that one tactic just felt unbearably cheesy.
Without double force fields, I would have to blow my fleet.
I'm not sure what you mean by "without double forcefields". You can certainly still pile up as many as you like. In fact if you spend the knowledge on hardened generators you can have over twice the formerly possible total "ff power". The nerf was on the mid-battle regeneration stuff.
The very thought of rebuilding it all.. I mean, those are those moments where you fire up Netflix because it takes so long.
This does seem to be a recurring theme in your feedback, yes
A tricky area, too: we really don't want you to ever have to wait around, but if you can just build a fleet instantaneously then a whole bunch of other balance goes out the window, etc. Makes me wonder about some more aggressive time-compression options that let you just skip most of the processing if there are no active human vs AI battles anywhere... but that gets into experimental and weird-bug territory, etc.