We try! And we really appreciate people's patience with this slower period in the game updates -- we've been averaging a patch a month for the last half year at this point, which is insanely slow for us. But the game was definitely in a place where it was ready to go into that state for a while, with 5.0. The ramp-up with a new game is always slow, and AVWW is an even larger game than AI War in basically every respect, but the plan is that we'll be able to focus on AI War and AVWW updates and expansions for another couple of years once AVWW is fully up and running. There's still quite a bit of stuff that we'd like to do with AI War, and AVWW is basically a treasure trove of potential game design for us at this stage.
To me, it only makes sense to invest in the games and the community over the long-term like that if there's actually long-term player interest in the game. That's where you really get to explore interesting and unique things, and I think that AI War at 5.0 just blows 1.0 or 2.0 out of the water. We'd have never got to that point if we hadn't kept going with it. Or look at Dwarf Fortress, and all the updates it has had -- totally different game now than even back with Boatmurdered. That's a worthwhile way to explore a design space, I think, that you just don't get if you're leaping from sequel to sequel or franchise to franchise.
Tidalis is a bit of a funny case because, for its genre, it was already incredi-massive even at 1.0. So even for the people that love it, I haven't heard real clamoring for more of it because there's so much in the base package. With AVWW, that's something we've been bearing in mind when determining how broad or how deep to make the basic structure of the world and gameplay -- so we made it extraordinarily broad, so that opportunities for new modes of gameplay right within the main game are all over the place. It's not like Diablo where it's all the same thing the entire time.
Anyhow, the kind words are much appreciated, but I wouldn't do it any other way. It's too much fun this way, and it's made excellent business sense for us, and the way it's made the game and the community grow has been really rewarding as well.