Author Topic: AI War Beta 5.011, "Nuclear Science," Released!  (Read 8657 times)

Offline Hearteater

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #15 on: June 22, 2011, 12:31:46 pm »
Is there a way to restore your alternate map layout back to the original in case you make a mess of it?

Offline keith.lamothe

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #16 on: June 22, 2011, 12:33:47 pm »
Is there a way to restore your alternate map layout back to the original in case you make a mess of it?
Nope.
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Offline Ranakastrasz

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #17 on: June 22, 2011, 04:18:52 pm »
Is there a way to restore your alternate map layout back to the original in case you make a mess of it?
Nope.
I think both being able to change your layout to mimic anyones layout would be useful, along with the default, as well as being able to change the default before the game starts (that would prevent the confusion aspect right?)

Offline Hearteater

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #18 on: June 22, 2011, 04:30:03 pm »
Suggestion submitted, vote now! :)

Offline keith.lamothe

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #19 on: June 22, 2011, 04:34:21 pm »
Suggestion submitted, vote now! :)
If it gets more than, say, 30 votes I'll just do it (if it hits that without breaking into the top-list on the vote-tallies page please remind me).  Otherwise I'll just wait because without such thresholds I'd be doing "would-be-nice-to" extensions on features like this all day ;)
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Offline Nalgas

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #20 on: June 22, 2011, 04:48:28 pm »
Suggestion submitted, vote now! :)

I finally stopped slacking and created a Mantis account so I could, but I have no confirmation email.  Maybe I'll even still remember I meant to vote this up when I get it hours from now.  Stupid greylisting.  Heh.

Edit: I guess the "I forgot my password" button forcing it to resend it works well enough.
« Last Edit: June 22, 2011, 04:53:04 pm by Nalgas »

Offline TechSY730

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #21 on: June 22, 2011, 05:48:28 pm »
Must be a coincidence on the performance! Nothing new on that here!

Hmm, oh wait. A bunch of the assets were probably in my OS's file cache from when I opened it before I installed the patch. Silly me. :P
Maybe I will try a "cold" run later and see what its like.

Anyways, VERY glad to see the draggable planet layout thing back. Now my "spoke" and "tree" style maps can be spokes and trees again, in appearance as well as structure. :D

Offline superking

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #22 on: July 07, 2011, 03:05:45 pm »
spire gravity rippers still seem hugely overpowered   :P the DPS on those bad boys is madness

Offline Ranakastrasz

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #23 on: July 08, 2011, 12:51:51 am »
Where is the correct place to discuss Auto-kite Behavior? It is not on mantis, nor anywhere on the forums that I can find, although I am not sure what I am looking for.

I think I know some of the reason Auto-kiting is buggy, It fails to take into account other enemy ships, aside from it's current target, in trying to stay out of their range as well. It should only consider for this, ships able to attack it, or able to otherwise effect it, so it would need to include gravity effects and tractor beams.

Also, I am not sure both if I should *bump* a mantis post of mine, which appears to not have been viewed, or how to make sure someone notices it, or otherwise, I do not know the protocol for this.

Offline Lancefighter

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #24 on: July 08, 2011, 01:25:44 am »
autokite is a very very experimental and very very unstable idea.. it basically, at its core, dos nothing except attempt to maintain distance from its target.

Thats all its programmed to do at the moment. Ideally, yeah, it would micromanage your fleet for you, keeping xyz in position abc so that klm cant kill it...

But then, wheres the fun in that? ;)
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Offline zebramatt

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #25 on: July 08, 2011, 05:11:07 am »
Also, I am not sure both if I should *bump* a mantis post of mine, which appears to not have been viewed, or how to make sure someone notices it, or otherwise, I do not know the protocol for this.

Although Mantis issues are required for a suggestion or fix to be implemented, there's never any harm (in moderation) of starting a new topic in the forum to spark discussion... and draw attention to the Mantis issue.

Offline x4000

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #26 on: July 08, 2011, 07:49:23 am »
The only way to really bump a mantis issue is to get others to vote it up. Talking about it on he forums, if it's the sort of thing where discussion makes sense, is not a bad idea at all. However, we skim all the mantis issues that come in as they come in. Right now we're in a period that is slower for ai war development due to the ramp-up of AVWW work, so we're only doing stuff that has a lot of votes or which is really important.

For auto-kite, I strongly suspect that will get taken out at some point. It was meant as a minor convenience, but people want it to be a full AI that plays the tactics for them. So I'm not sure it has a use that people would be happy with.
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Offline Ranakastrasz

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #27 on: July 08, 2011, 08:44:44 am »
Ok, that answers my questions, Thanks.

Edit: actually, I think the Kiting behavior should be left in, for the AI at least, as a behaviorlit (I think you called them), Considering how it was also a nasty tactic for etherjets and similar to steal your ships, It is an similarly good idea for the AI snipers, for example, to keep their distance.
« Last Edit: July 08, 2011, 08:48:38 am by Ranakastrasz »

Offline x4000

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #28 on: July 08, 2011, 08:46:57 am »
You bet!

And don't let the fact that we're in a slower period right now stop you from logging ideas -- when we hit a busy period we go back through all those.  We did an insanely busy period from about July of last year through January of this year, and everybody (staff and fans, heh) needed a bit of a breather.  But also par of the point of that insanely busy period was to get the game to where it could be hugely stable and stand on its own for a bit.
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Offline superking

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Re: AI War Beta 5.011, "Nuclear Science," Released!
« Reply #29 on: July 10, 2011, 05:41:39 am »
I have 500+ dysons patrolling my planets and bringing in lag... wasn't this supposed to be fixed?