Original:
http://arcengames.blogspot.com/2011/02/ai-war-beta-5001-released.htmlThis one packs a fair number of tweaks. It lets you bind mouse buttons beyond the first two, which is a handy new feature for players with a lot of mouse buttons. The core triangle ships have seen some balance tuning after
much discussion with players, as have reclamators and guardians. It's nothing that fundamentally changes the game, but it is a better version of what was there.
Also fixed a bug where hybrid hives were basically broken for the last month and a half or two, apparently. In terms of grand balance, we changed how the AI scales up its tech levels at the high difficulty levels to avoid expert players feeling it's too grindy, and we also much increased the effect that handicaps have on AI player activities in general (it was affecting far too little since... forever, really).
As we
previously promised, we're still in refinement and polish mode for the game, and plan to stay in that mode for the next good number of months. So even if you're not normally one who plays the latest bleeding edge betas, this is a pretty safe time to play with the betas since they largely just make things more refined without requiring you to completely redefine your strategies every week as was happening back in the 4.0 to 5.0 time period. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that
here.