Author Topic: AI War Beta 4.061/2 Released!  (Read 6173 times)

Offline x4000

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AI War Beta 4.061/2 Released!
« on: January 06, 2011, 02:50:52 am »
Original: http://arcengames.blogspot.com/2011/01/ai-war-beta-4061-released.html

This one is chock full of changes, once again -- mostly of the internal RAM/CPU efficiency-improving kind.  This is both good and bad: good because the memory and processor use is better than ever, and bad because with this many changes throughout the codebase, there are bound to be some bugs that get found related to this conversion that get found over the next few days.

To wit: in the 4.060 version, in the tutorials apparently player and AI troops were best buds and didn't want to shoot at each other anymore, despite whatever orders from you or the AI overlords.  That's fixed in this release, but that in turn required a rather large rejiggering of the tutorial innards for handling the AI player, and so there might be some lingering issues there.  For the longest time during my testing with them, I couldn't get the AI ships to stop killing each other and ignoring the player.  Go figure.

Again, there aren't any known issues at this time relating from any of this, but I'm just saying to be extra on the lookout over the next few days.  So why go through all this hassle and so forth?  Well, savegames now load faster, as well as those RAM and CPU improvements.  In one test save that was using about 1200mb of ram, our 4.060 release reduced that by about 40mb, and our new 4.061 release reduces that by a further 20mb.  The general savings with the new version will be about 2mb per 10,000 ships in the game, so this is an even bigger benefit to the largest games out there.

There are also benefits in this one to help out with memory load in large battles, and particularly on large maps in general.  Whew.

Aside from performance improvements, there are a number of other notable things.  A lot of the ship short/wave/type names have been tweaked to be clearer and more consistent with their full names.  Core Missile Guard Posts got a needed buff.  The alert colorization from the prior version actually works now.  Scout speed has been made constant regardless of combat style.  The yellow color of the player in the tutorials is now brighter.

And... the balance of player speed versus AI speed has been really redone.  Previously, players just got a silent double speed versus what the AI has.  The idea was to make logistics less painful for the human players, without making the AI able to rush the player planets too fast.  The downside was that this really was a great advantage for players in AI territory in particular, really hurting the need for tactics beyond just kiting and blobbing.

This release, therefore, removes that silent bonus -- and instead gives a double-the-speed-of-allies ability to all the human command stations.  That retains the bonus on your planets, but makes losing a command station even more of a bad thing, along with making AI territory back into a more fair fight.  Oh, and the AI home command station now also has this ability, meaning you're at a disadvantage there.

Last, but definitely not least: we finally found and fixed that "most games on the scoreboard show as incomplete even when completed" bug.  Thanks for your patience with that one!  The nature of our testing was such that we weren't likely to find it: it mainly occurred when you won with a lower score than you'd previously had with that game (not just from save-scumming -- the adjusted score can fluctuate downwards as well as up).  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.

Also, now 4.062 is out: http://arcengames.blogspot.com/2011/01/ai-war-beta-4062-released.html

This one is a maintenance release with some fixes relating to ship speed.  No crashes or anything, but it was annoying enough we wanted to go ahead and have this out for players.

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
« Last Edit: January 06, 2011, 12:08:56 pm by x4000 »
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Offline KPJZKC

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Re: AI War Beta 4.061 Released!
« Reply #1 on: January 06, 2011, 03:12:08 am »
Thanks for all the hard work!

Edit

Just noticed something! On the Command Stations, the list of "abilites" (ie halves enemy speed) shows "halves allies speed", not doubled. Will start a new game to see if it changes it.
« Last Edit: January 06, 2011, 03:14:48 am by KPJZKC »

Offline Mánagarmr

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Re: AI War Beta 4.061 Released!
« Reply #2 on: January 06, 2011, 05:10:34 am »
Nice to see you finally nailed that elusive "game shows up as incomplete" bug! It's been bugging (no pun intended) me for a very long time.
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Offline superking

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Re: AI War Beta 4.061 Released!
« Reply #3 on: January 06, 2011, 05:15:48 am »
Quote
This release, therefore, removes that silent bonus -- and instead gives a double-the-speed-of-allies ability to all the human command stations.  That retains the bonus on your planets, but makes losing a command station even more of a bad thing, along with making AI territory back into a more fair fight.  Oh, and the AI home command station now also has this ability, meaning you're at a disadvantage there.

big improvement!  :)

one question, why give the ability to all command stations? isn't this what the logistic command station & zenith space-time manipulator is for? imo, apply the 2x speedboost to the human and AI homeworlds sure, but make players choose their home ground advantage on other worlds as before (economic boost/4x speed advantage/system wide damage boost). atm you can have your speed on every system (and 2x speed is more than enough to defend effectively) without reducing your eco by making logistic stations.
« Last Edit: January 06, 2011, 05:54:46 am by superking »

Offline AestenP

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Re: AI War Beta 4.061 Released!
« Reply #4 on: January 06, 2011, 08:16:23 am »


big improvement!  :)

one question, why give the ability to all command stations? isn't this what the logistic command station & zenith space-time manipulator is for? imo, apply the 2x speedboost to the human and AI homeworlds sure, but make players choose their home ground advantage on other worlds as before (economic boost/4x speed advantage/system wide damage boost). atm you can have your speed on every system (and 2x speed is more than enough to defend effectively) without reducing your eco by making logistic stations.

The end result however, is you still have the same speed as before, but only on your OWN planets. Side note since this is my first post, Love the game! Helps me pass the time while deployed!

Offline Ozymandiaz

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Re: AI War Beta 4.061 Released!
« Reply #5 on: January 06, 2011, 09:01:35 am »
Nice!
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Offline KPJZKC

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Re: AI War Beta 4.061 Released!
« Reply #6 on: January 06, 2011, 09:16:12 am »
I wonder how scouts are going to perform without the speed boost...they get ripped apart enough as it is :(

Offline BobTheJanitor

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Re: AI War Beta 4.061 Released!
« Reply #7 on: January 06, 2011, 10:14:39 am »
Not having played with the speed boost yet, I do have a few concerns as to how this will affect ships that normally operate on their own outside of command station influence. I'm sure my fleet blob will do OK still, they have lots of heavy ordinance to keep them warm through the cold nights out in space, but what about my transports? If they'll now be effectively moving at half speed when doing their primary duty of crossing hostile worlds, have they been given compensation in the way of extra health or armor?

Also, less importantly... I already feel like my colony ship is craaaaawling to get to the spot where I want to build my command station on a newly conquered planet. Is it going to be crawling doubly slow now? Sure you don't want it zipping around so you can just avoid defenders and toss up a command station anywhere, but once I've cleared out the planet of hostiles it would be nice if I didn't have to wait forever for it to putter its way over to my build site. I guess if that suggestion gets implemented about auto-moving it to the build site for your command station this wouldn't matter so much. It's just the time spent baby-sitting it means you can't do much else. (if you're me, because you'll probably get distracted and forget what you were doing)

Offline x4000

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Re: AI War Beta 4.061 Released!
« Reply #8 on: January 06, 2011, 11:39:55 am »
Thanks, all!

Regarding some of the issues here, those fixes are in for the next version, which will be out later today: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-4.000_Beta#Prerelease_4.062

In terms of the concern about the lack of benefit from the logistical command station... that's not really an issue.  Again, on player planets it's the same as it always has been.  The bonus from the logistical command stations is double what it otherwise would be.  In terms of why I didn't make it more specialized as to which ships were getting what benefit in terms of speed on player planets, it's because "is the game annoyingly slow to play, but I have a good economy/military" isn't a choice I wanted people to have to make. ;)  Rather, the logistical ones provide even more speed, along with other various benefits.
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Offline x4000

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Re: AI War Beta 4.061/2 Released!
« Reply #9 on: January 06, 2011, 12:09:07 pm »
4.062 is out: http://arcengames.blogspot.com/2011/01/ai-war-beta-4062-released.html

This one is a maintenance release with some fixes relating to ship speed.  No crashes or anything, but it was annoying enough we wanted to go ahead and have this out for players.

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
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Offline BobTheJanitor

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Re: AI War Beta 4.061/2 Released!
« Reply #10 on: January 06, 2011, 01:13:48 pm »
From suggestion to implementation in under two hours. I'm sure you get this all the time, but let me gush: That's some amazing customer-developer interaction. I'm too used to games where minor but annoying issues like slow ships would get put on the back burner for 3 months and then forgotten, and the players would just learn to live with it and work around it while always being vaguely miffed that it hadn't been fixed. But with AI War, it's fixed before most of the customer base has a chance to notice that it was broken. Kudos!

Offline x4000

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Re: AI War Beta 4.061/2 Released!
« Reply #11 on: January 06, 2011, 02:31:38 pm »
My pleasure!  :D
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Offline Wingflier

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Re: AI War Beta 4.061/2 Released!
« Reply #12 on: January 06, 2011, 06:56:44 pm »
Great!  I can't wait to play v4.06 and a half!

On a serious note, I completely agree with Bob.  I used to play a game called Sins of a Solar Empire, which is similar to AI War in a lot of ways.  The only problem with it was that the company almost never updated/supported it, even when they were releasing expansions that they expected their playerbase to buy.  I got so fed up with having to deal with the same bugs, imbalances, and issues for months, I decided that if the company wasn't going to support the game, it wasn't worth my time.

Well about a year later I went back to see what kind of progress had been made.  Surprisingly, there had been a patch in my absence; unsurprisingly, the patch caused frequent memory crashes for the users.  The memory crash issue had apparently been around for 9 months, and the company STILL hadn't fixed it.  When I made a post expressing my displeasure for these kind of antics, I was met with (what seemed like) community hostility.  They said that games just weren't updated much after their initial release, and that it was foolish to expect them to be.  Well, AI War is proof that you can continue to update games, over a year after their release, on a weekly or even daily basis.  You guys have really raised the bar for Space RTS games in my mind, and I'm happy to know that I won't have to settle for a blatantly unfinished product whenever I want to play this genre of game.

Here is one particular jewel to share with you from that thread:

Quote
Any program that is worth it's salt is a program that isn't patched often. Windows for example isn't worth it's salt since it requires patches nearly monthly (of course you got to look at the size of the program)
lol...
« Last Edit: January 06, 2011, 07:03:28 pm by Wingflier »
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Offline TechSY730

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Re: AI War Beta 4.061/2 Released!
« Reply #13 on: January 06, 2011, 07:07:41 pm »
Yea, major balance changes to play with.  :)

Hilarious oversight with the tutorial there. I can see it now...

Instructor: there will now be a wave from the AI, prepare yourself

*Wave arrives*

Player: Hey there guys.
AI: YOU'RE GREETING HAS BEEN ACKNOWLEDGED.

*the AI fleet just moves on, and both players continue whatever they were doing*

Offline Red Spot

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Re: AI War Beta 4.061/2 Released!
« Reply #14 on: January 06, 2011, 07:11:41 pm »
That reminds me of the conversation I just had with my bank-thingy via MSN. Having a conversation with it resulted in many giggle-moments :D