Author Topic: AI War Beta 4.059 Released!  (Read 2008 times)

Offline x4000

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AI War Beta 4.059 Released!
« on: December 30, 2010, 10:48:14 am »
Original: http://arcengames.blogspot.com/2010/12/were-still-on-holiday-break-until-3rd.html

We're still on holiday break until the 3rd, but this new release has some maintenance fixes.

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
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Offline TechSY730

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Re: AI War Beta 4.059 Released!
« Reply #1 on: December 30, 2010, 11:30:41 am »
Thanks for keeping the patches coming. Hope you enjoy your work on your break. Wait, what?  ;)


Offline ShadowOTE

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Re: AI War Beta 4.059 Released!
« Reply #2 on: December 30, 2010, 12:15:47 pm »
I started playing one of my older games last night and noticed 3 rather important things along the way:

1) My energy balance was -450,000 available energy, despite a huge number of reactors and a large amount of available power the last time I played, which lead to
2) Frantically looking for the cause - the massive number of fortresses I had deployed.

After further review, I noticed I had overlooked a rather important set of patch notes from 4.055, relating to the buffing of fortresses. Luckily, the patch notes were wrong - fortresses can, in fact, be put in low power mode, which led to

3) Putting fortresses in low power mode is, in fact, possible in 4.059 (which I assume is NOT intentional, but havent gotten around to reporting yet).


On my plus side, my old game is now officially "Fun". Here's why:

I started back when parasites/leech starships were epic, no AI carriers existed, random wave size (huge to minor every other time) was common, and fortresses were much cheaper. As a result, I invested heavily in turrets and fortress unlocks, using leech starships to build up a fleet of 1000+ tier III/IV ships. My goal was simple: take all planets on a larger map (80 or 120, cant remember). As such, my strategy was to attack with low tier ships, draw the high tier ships into my crazy defenses, and then leech them. This worked quite well, and even after the nerf of leeches I've still got 800 tier III/IV ships sitting under a forcefield on my whipping boy, wiping out AI fleets.

Flash forward to now. Along the way I dealt with some of the changes, but around 10 patches ago I switched to my desktop (this game was on my laptop) and started a new game. I came back last night to find that my tier I/II fleetcap took forever to win, as the AI no longer follows me and instead builds up for sieges due to crazy firepower given to fortresses. So now I've got two planets I need to take, both with 1200 tier 3 ships, and I can't launch an all-out offense because my high tier ships are still irreplacable (I haven't gathered enough new knowledge and secured a few more planets so I can take my advanced factory and pump out ships quite yet). So, I need to

a) gather knowledge and unlock a bunch of new ships (doubly so, because my ARS unlocks so far were before the auto-tier 2 unlock for ARS)
b) Take 5-6 more systems so my rear is secure and I dont have to waste defenses there
c) avoid taking systems until then because of captive human settlements (dont want an extra 100 AIP in what will be a very high AIP game anyway).

This should prove... interesting

Offline Goekhan

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Re: AI War Beta 4.059 Released!
« Reply #3 on: January 02, 2011, 04:02:36 pm »
Yesterday, we played 2 games with Kordy. We have noticed some issues, irrevelant to the topic. Actually three games, we tried the Light of the Spire defender mode aswell.

Both normal games ended horribly. First one was, because of Marauders. They're much overpowered I think. Especially buzzbombs, they have huge range and very high multipliers, my friend was focusing on Starships and he lost half of them while we were trying to escape the system. And those marauders destroyed CC and continued to several other planets.

Second game ended horribly, we were trying to defend 2 gates mainly, and our defenses were set at one of the gates. We held the other gate with a warp jammer and and used a mobile force to dispatch for any incursions immediately. But last one, threat was exceeding 1k and they poured into that sector, destroying the initial defense force, and continued to my friend's home planet. And there, I told him what was going to happen, I told him that the AI carrier over there will go next to his CC, and when we destroy it, they attack and insta-pop his CC. This happened exactly. Carrier was fast for its class and everyone was busy with some stuff, and when finally they get to carrier, as it got destroyed, the unleashed wave killed his CC.

About defender mode, even though we cannot build colony ships, we can research some other CC types. I researched military CC to provide some more defense & buy some more time, only to see colony ships aren't available =P And do wave timers always have 1H? It's long, can we define how fast they'll pour into our sectors?

Oh, and also, Sentinel Frigates, now free of proximity damage reduction, and massive range, they seem to be OP. Especially against a Grav Driller opponent, we managed to slip Sentinel Frigates inside and put them somewhere safe in the sector. As AI ships are also experiencing speed reduction, combined with sentinel frigate infinite range, they just destroyed everything. And Spire Starships doesn't get affected by Grav Drillers, I don't know if this is intentional.

Lastly, what happened to Zenith Bombard ships? They ignored all my attack orders. Why? And why does Sentinel Frigates and such (having a long range) doesn't automatically attack everything in range, first the preferred targets? They ignored starships all the time. I loved Zenith Bombards before, but they now tend to do nothing I want, and therefore I hate them now.

Anyhow, any info when Light of the Spire will get released on steam? Keep up the good work, and happy new year!

Offline Mánagarmr

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Re: AI War Beta 4.059 Released!
« Reply #4 on: January 04, 2011, 07:05:28 pm »
Many Starships are immune to sniper type ammo. That may be why the Sentinels weren't firing.
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: AI War Beta 4.059 Released!
« Reply #5 on: January 04, 2011, 09:30:44 pm »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!