Author Topic: AI War Beta 4.052 Released!  (Read 5926 times)

Offline x4000

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AI War Beta 4.052 Released!
« on: December 18, 2010, 05:13:21 pm »
Original: http://arcengames.blogspot.com/2010/12/ai-war-beta-4052-released.html

Today I have absolutely no time, so I'll just leave you with the release notes for this one.

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
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Offline lovekawakawaii

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Re: AI War Beta 4.052 Released!
« Reply #1 on: December 18, 2010, 05:53:19 pm »
double hard mode is pretty hard as expected. those golem waves are a real pain. i'm testing in a very-high progress multihomeworld blitz game
« Last Edit: December 18, 2010, 05:56:52 pm by lovekawakawaii »
More music. More monsters. More to explore. More AI War.

Offline Giegue

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Re: AI War Beta 4.052 Released!
« Reply #2 on: December 18, 2010, 08:23:52 pm »
oh great, now the hunter/killers are stupidly difficult. thanks alot.  >:(

Offline Vinraith

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Re: AI War Beta 4.052 Released!
« Reply #3 on: December 18, 2010, 08:33:18 pm »
oh great, now the hunter/killers are stupidly difficult. thanks alot.  >:(

Before they were stupidly easy, 3000 mark 3 AI ships would be compressed into something you could kill with a few hundred mixed mark vessels and some mark 1 turrets. I haven't seen one since the change, but I'll be interested to see if they live up to the mass of ships they replace now. It's entirely possible this is too far in the other direction, but they certainly weren't balanced as they were.
« Last Edit: December 18, 2010, 08:36:44 pm by Vinraith »

Offline x4000

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Re: AI War Beta 4.052 Released!
« Reply #4 on: December 18, 2010, 09:34:29 pm »
We like to practice the bubble sort method of balancing. ;)  And, actually, that works pretty well, overall, in terms of arriving at the ideal balance quicker than we might otherwise.  But, yeah, a Mark V Hunter/Killer is like having something like 7,000 mark IVish ships all in one ship, so it ought to be... rather intense.
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Offline Vinraith

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Re: AI War Beta 4.052 Released!
« Reply #5 on: December 18, 2010, 10:03:43 pm »
We like to practice the bubble sort method of balancing. ;)  And, actually, that works pretty well, overall, in terms of arriving at the ideal balance quicker than we might otherwise.  But, yeah, a Mark V Hunter/Killer is like having something like 7,000 mark IVish ships all in one ship, so it ought to be... rather intense.

I'm sure it's harder with something like this, that shouldn't necessarily be cropping up all that often, and that only get seen fairly late in the game.

Offline x4000

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Re: AI War Beta 4.052 Released!
« Reply #6 on: December 18, 2010, 10:15:17 pm »
Yes, exactly.  And which really doesn't even crop up in every game in the first place, at all.
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Offline LintMan

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Re: AI War Beta 4.052 Released!
« Reply #7 on: December 18, 2010, 10:47:53 pm »
When do Hunter/Killers show up now?  I thought the Hunter/Killer creation was tied to the threat overdrive from the (now-removed) bottleneck stuff.   


Offline LintMan

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Re: AI War Beta 4.052 Released!
« Reply #8 on: December 18, 2010, 10:55:13 pm »
When do Hunter/Killers show up now?  I thought the Hunter/Killer creation was tied to the threat overdrive from the (now-removed) bottleneck stuff.   

Nevermind: I reread the release notes and see that it's the high levels of threat in general that causes them to be created, not specifically threat from that cause.  Cool.

Offline Echo35

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Re: AI War Beta 4.052 Released!
« Reply #9 on: December 19, 2010, 12:28:22 am »
When do Hunter/Killers show up now?  I thought the Hunter/Killer creation was tied to the threat overdrive from the (now-removed) bottleneck stuff.  

Nevermind: I reread the release notes and see that it's the high levels of threat in general that causes them to be created, not specifically threat from that cause.  Cool.

AKA, when the AI is going to bring down the pain of a few thousand ships, it scraps them and turns them into one big ship now. Which makes me slightly sad. I loved the huge battles, and always marveled at the fact that as powerful and bleeding edge a gaming computer I have, AI War and Dwarf Fortress are still the only games that use a noticeable percentage of my power :P

Offline Echo35

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Re: AI War Beta 4.052 Released!
« Reply #10 on: December 19, 2010, 12:30:05 am »
We like to practice the bubble sort method of balancing. ;)  And, actually, that works pretty well, overall, in terms of arriving at the ideal balance quicker than we might otherwise.  But, yeah, a Mark V Hunter/Killer is like having something like 7,000 mark IVish ships all in one ship, so it ought to be... rather intense.

I'm sure it's harder with something like this, that shouldn't necessarily be cropping up all that often, and that only get seen fairly late in the game.

There should be an arena game mode, where it gives you a random planet and you can throw whatever ships and buildings you want on it and see what happens. ;D

Offline BigJake

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Re: AI War Beta 4.052 Released!
« Reply #11 on: December 19, 2010, 01:55:08 am »
...

There should be an arena game mode, where it gives you a random planet and you can throw whatever ships and buildings you want on it and see what happens. ;D
Oh my, that would be awesome!

Offline Wingflier

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Re: AI War Beta 4.052 Released!
« Reply #12 on: December 19, 2010, 06:37:29 am »
When do Hunter/Killers show up now?  I thought the Hunter/Killer creation was tied to the threat overdrive from the (now-removed) bottleneck stuff.  

Nevermind: I reread the release notes and see that it's the high levels of threat in general that causes them to be created, not specifically threat from that cause.  Cool.

AKA, when the AI is going to bring down the pain of a few thousand ships, it scraps them and turns them into one big ship now. Which makes me slightly sad. I loved the huge battles, and always marveled at the fact that as powerful and bleeding edge a gaming computer I have, AI War and Dwarf Fortress are still the only games that use a noticeable percentage of my power :P
Certainly there should be an option to disable hunter-killers, which from my understanding are only there to increase the performance of lesser computers ;p
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Offline Echo35

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Re: AI War Beta 4.052 Released!
« Reply #13 on: December 19, 2010, 07:20:59 pm »
Certainly there should be an option to disable hunter-killers, which from my understanding are only there to increase the performance of lesser computers ;p

Yeah, I thought of that as soon as I posted. It would be nice to have a hunter killer button in the ship selection for campaign setup.

Offline Garthor

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Re: AI War Beta 4.052 Released!
« Reply #14 on: December 20, 2010, 01:15:22 am »
Certainly there should be an option to disable hunter-killers, which from my understanding are only there to increase the performance of lesser computers ;p

Yeah, I thought of that as soon as I posted. It would be nice to have a hunter killer button in the ship selection for campaign setup.

It would be nice to have the hunter killer as a bonus ship type option in campaign setup.