>The AI now has an anti-extreme-blobbing/bottlenecking mechanic built in very similar to the one for anti-deepstriking. For every 10,000 firepower or more on a planet, the AI home planets will spew out ships equivalent to that which is spewed out with the deep striking. If a player thus has 310,000 firepower on a single planet, that's as bad as doing 62 deepstrikes at once, for instance.
>Spirecraft are now limited to a ship cap of two per type of spirecraft. Given that there are 50 different types of spirecraft, this is not a huge restriction (that's 100 different ships right there), but it does prevent some of the worst excesses of the spirecraft lifestyle, so to speak.
>Spirecraft Rams, Shield Bearers, Jumpships, and Martyrs are now never repairable. These were all made to be single-use, and are simply massively unbalanced without it.
You're killing me, Chris!