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Did the wave alert disappear before the timer hit zero, or after?
The only thing that bothers me a little at the moment is that I have to regroup my units manually a lot.Are there plans to improving this?
Ok, random question - the autoupgrade in the last patch for harvesters said it brings them to full mk2/3 health immediately on unlock. That work if they're damaged as well, or does it just give them whatever equivalent percent of the HP they'd have, or even just add subtract the current lost HP from the new cap? Don't have time to test tonight, but after tomorrow hopefully I can dive in and spend saturday exploring new changes
One slight change I'd like to see in the retreat behavior...If the unit is under a force field it does not retreat
Quote from: True-Chaos on December 09, 2010, 09:25:11 pmOne slight change I'd like to see in the retreat behavior...If the unit is under a force field it does not retreatSure, that's easy. Any objectors?
That's incredibly exploitable. Let me just get my Spire Forcefield ship, or even cheaper, my Riot Control Ship with a brick of shield walls on it and bam, instant way to pin enemy ships.
Quote from: Echo35 on December 09, 2010, 09:34:55 pmThat's incredibly exploitable. Let me just get my Spire Forcefield ship, or even cheaper, my Riot Control Ship with a brick of shield walls on it and bam, instant way to pin enemy ships.Are you talking about auto-kite, or about the AI's retreat behavior? Auto-kite, by definition, shouldn't be any more exploitable than move commands you could issue via micro-management if you were so inclined.