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Quote from: Lancefighter on December 07, 2010, 03:26:39 amIn the mean time, I've taken the liberty of mashing something together with my amazing paint and gimp skills.. They uh.. Work.. And look slightly better than light frigates Basically just a scaled down version of their full size selves, with a hand-pixel-art'd border. I'm sure Chris will come up with something better, and for the rest of them (only frigate through cruiser here, sorry), but it was fun to do editduh..They go in aiwar/runtimedata/expansions/3/galaxyview or something.. The names in the zip should correspond with names in the galaxyview folder. Yes to overwrite etcEeew, light-blue highlights.
In the mean time, I've taken the liberty of mashing something together with my amazing paint and gimp skills.. They uh.. Work.. And look slightly better than light frigates Basically just a scaled down version of their full size selves, with a hand-pixel-art'd border. I'm sure Chris will come up with something better, and for the rest of them (only frigate through cruiser here, sorry), but it was fun to do editduh..They go in aiwar/runtimedata/expansions/3/galaxyview or something.. The names in the zip should correspond with names in the galaxyview folder. Yes to overwrite etc
2. We captured an ARS and got MicroFighters up to Mk III (3). Is this intentional?
@Elukka: Turns out we had some weirdness in our code, though I really don't see how it could possibly have been an index-out-of-bounds problem after the very start of the game. But if you had a bug that corrupted your save by switching around unit types and you somehow wound up with a lot of exo-galactic wormholes on a planet, yea, I guess so. Anyway, what we can fix on that is fixed for 4.047
(I swear this is the only game ever where you can report a bug and get a reply and a fix done inside 30 minutes)