Author Topic: AI War Beta 4.046, "Megaton," Released!  (Read 10344 times)

Offline Lancefighter

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #60 on: December 08, 2010, 06:09:05 pm »
In the mean time, I've taken the liberty of mashing something together with my amazing paint and gimp skills..

They uh.. Work.. And look slightly better than light frigates ;)

Basically just a scaled down version of their full size selves, with a hand-pixel-art'd border. I'm sure Chris will come up with something better, and for the rest of them (only frigate through cruiser here, sorry), but it was fun to do :)

edit
duh..

They go in aiwar/runtimedata/expansions/3/galaxyview or something.. The names in the zip should correspond with names in the galaxyview folder. Yes to overwrite etc

Eeew, light-blue highlights.
er i can remove those if you want >.> I just uh was having fun with the 'border.png' file
« Last Edit: December 08, 2010, 06:11:32 pm by Lancefighter »
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Offline keith.lamothe

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #61 on: December 08, 2010, 06:11:02 pm »
2. We captured an ARS and got MicroFighters up to Mk III (3). Is this intentional?
As per the notes for the pending prerelease, there's a bug that removed the prereqs for microfighters; that's fixed for 4.047 already :)
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Offline snrub_guy

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #62 on: December 08, 2010, 06:22:42 pm »
Got some unhandled errors in my game too, so thought I'd attach the file if you needed it.

Offline x4000

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #63 on: December 08, 2010, 06:27:42 pm »
arthurp -- that was simply a bug that microfighters were not using their techs at all in the last version.  You don't really have mark III, it's just not caring for purposes of that release, heh.  Just that one unit.
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Offline Lancefighter

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #64 on: December 08, 2010, 06:28:01 pm »
you should post unhandled error stuff on mantis
see my sig for directions/link
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Offline orzelek

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #65 on: December 08, 2010, 06:30:20 pm »
Can you take a look at this:

http://www.arcengames.com/mantisbt/view.php?id=1621

It seems a bit unplanned to hard break scouting in this way (spire gravity ripper = cap of Mk II scouts dead).

Offline x4000

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #66 on: December 08, 2010, 06:33:22 pm »
Yeah, I'll take a look at that -- thanks for the note.
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Offline Elukka

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #67 on: December 08, 2010, 06:52:39 pm »
@Elukka: Turns out we had some weirdness in our code, though I really don't see how it could possibly have been an index-out-of-bounds problem after the very start of the game.  But if you had a bug that corrupted your save by switching around unit types and you somehow wound up with a lot of exo-galactic wormholes on a planet, yea, I guess so.  Anyway, what we can fix on that is fixed for 4.047 :)
Well, I didn't see any exogalactic wormholes... Nice to hear it's fixed. :)
(I swear this is the only game ever where you can report a bug and get a reply and a fix done inside half an hour)

Offline keith.lamothe

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Re: AI War Beta 4.046, "Megaton," Released!
« Reply #68 on: December 08, 2010, 06:54:17 pm »
(I swear this is the only game ever where you can report a bug and get a reply and a fix done inside 30 minutes)
Well I don't know if I really fixed the thing you were running into, as that error message is often associated with out-of-memory or other "something really bad happened below where our code can reach and we can't do jack to fix it" situations.  But here's hoping :)
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Offline x4000

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