Hey, i finally installed 4.0 last week and started a new challenge game (neinzul youngster/cluster 9), most options, and all plots for both ais (so both have normal and advanced hives).
Having lots of fun really, the game is a lot smoother with the improved economy than it used to, I'm really happy! I feel really lost without my maxed minimap in the corner but i make due and am doing something i wouldnt have though possible before in a 9+ game with 1 player planet, I'm probably gonna end up conquering the entire map (only 40 planets though).
Anyway, my little issue is that the first couple hours in the game were pretty diverse and interesting, but from now on i can only see 1 method of moving forward. I'm at progress ~370 and have 2 main fronts. Issue is the hives have reached critical mass on the other side of both fronts and i cant go hunt them down (one side has ~40 the other ~60) in their territory since i lose large portions of my fleet and inflict little damage, and i fall behind in the arms race vs the cpu. When i do get a command station i get a max of 5 hives (normally 1-2) to come suicide in my turret walls, and i can't afford to stop moving now because i'll inevitably hit a force field wall if i dont continue pushing the fronts fast enough.
So far there are only 2 effective methods i've successfully used. First was using emp warheads to disable the force fields and then move in with my fleet (interesting feature of transports is they can still unload while paralyzed, so just before the emp blows, get everything back in, blow the emp, unload, and get a fully functional fleet with a non moving transport without running around). However this has pretty serious issues, like moving the emp to its target system (can be complicated if target is 2 hops away), the progress increase, and the possibility of a mistake and paralyzing my own fleet.
The most effective method for dealing with dozens of hives and force fields i've found is to bring a bunch of transports and cloakers, send empty transports to every corner of the system to lure everything away from the command station, send in my bullet catching fleet to the station, then dump the raid ships in the blob and target the command station with them. After that, retreat, regroup, redo. I've cleared 5 systems like this in the last hour and once i get 2 more i'll be mass colonizing them all, only to begin anew the lure snipe repeat action.
I have exactly 0 idea how else to deal with the super stacks of ai force fields. Even with maxed bombers 1,2,3 + a couple mercenary bombers + munitions boosters + all mk1 starships + whatever is at hand, between the multiple attacks required to take down the force fields and command station the hives build new force fields. I am literally unable to destroy the force fields faster than the ai is building them, the only way I'm moving forward is to avoid them completely by using my single ship that can bypass them and hoping the ai shoots my blob instead of my couple very precious and very fragile raids.
Anyone have any other idea how to proceed? I admit it's pretty fun for now, but I'm curious to see how else everyone is coping with force field and hybrid hive walls...
Also, more questions regarding warp jammer stations, do they cancel all the stuff an exo galaxy wormhole spawns once its command station is down? Also do they cancel counter waves? And lastly, if i build a command station in a system to build my harvesters and then destroy the station (while being in supply from a neighbour), will that system ever receive counter waves?
Looks like its ? / cancel counter waves / dont receive counter waves but i only faced a couple counter wave posts so it could be a coincidence if it did work out like i wanted so far. I really dont know about the warp jammer stopping an exo wormhole though, never tested it before.
edit: funny thing i've noticed is that it's prossible to know exactly where the devourer is in the ai planets if the unexplored planets are shown. It's easy, it's in the middle of the alerted planets (red dots vs white dots on map).