Author Topic: AI War Beta 4.038 Released!  (Read 14501 times)

Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #75 on: November 22, 2010, 08:03:44 pm »
Not sure about that specific bug, for the moment I'll let Keith chase that one if there's a save or similar.  But, I thought I'd pop by to mention: wave caps are going bye-bye in the near future.  The only reason for having the caps was to prevent the extreme wave sizes from turning the game into a slideshow -- or worse -- but there are other ways of doing that now, thankfully.  Excess ships above the wave cap of 2000 will just appear inside carriers, so that they don't all come out at once unless someone is foolish enough to attack the carriers before killing the existing AI ships. ;)

Just figured I would throw that out there, because with the current wave caps it's pretty hard for the waves to have much in the way of teeth, especially at the higher AIP levels.  This should make it so that exponential AIP gain doesn't cap out the actual danger of the AI in the way that it always had, so that eventually it gets so ridiculous it crushes you no matter what.  Right now there are some people surviving at 4000+ AI Progress, which is okay I guess, but the caps are making it easier than it should have been.  And it's hobbling difficulty 10, too.
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Offline Lancefighter

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Re: AI War Beta 4.038 Released!
« Reply #76 on: November 22, 2010, 08:08:14 pm »
aww that means I cant continue with reckless disregard for aip in my current spire game D:
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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #77 on: November 22, 2010, 08:13:42 pm »
That's the idea. :)  The AI needs its teeth back.  Nice sig, by the way -- thanks for that!
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Offline Lancefighter

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Re: AI War Beta 4.038 Released!
« Reply #78 on: November 22, 2010, 08:19:48 pm »
hehe yeah

and it seems all the cool people are linking that in their sig  ;) might as well join up
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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #79 on: November 22, 2010, 08:31:02 pm »
 :P
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Offline Vinraith

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Re: AI War Beta 4.038 Released!
« Reply #80 on: November 22, 2010, 08:57:55 pm »
Carriers instead of wave caps? No that sounds like fun.  ;D

Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #81 on: November 22, 2010, 09:00:33 pm »
That 32x wave modifier.  Will.  Hurt.  ;D

32,000 ship wave?  Yes, please.
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Offline KingIsaacLinksr

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Re: AI War Beta 4.038 Released!
« Reply #82 on: November 22, 2010, 11:21:13 pm »
That 32x wave modifier.  Will.  Hurt.  ;D

32,000 ship wave?  Yes, please.

But, but, but, Ai War with no consequences??   :'( :'( :'(  I'm a sad panda now. 

;)  Actually, that's a brilliant idea, I see myself getting pwned a lot now X_X.

And by a lot I mean not much because I never get to play much. Darn RL...

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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #83 on: November 22, 2010, 11:23:38 pm »
That 32x wave modifier.  Will.  Hurt.  ;D

32,000 ship wave?  Yes, please.

But, but, but, Ai War with no consequences??   :'( :'( :'(  I'm a sad panda now. 

;)  Actually, that's a brilliant idea, I see myself getting pwned a lot now X_X.

And by a lot I mean not much because I never get to play much. Darn RL...

King

I think you have it backwards -- I'm making it much harder than it is now. :)

Right now when the AI has a wave of more than 2000 ships, it just doesn't get anything except the 2000, even if there would have been 32,000 or whatever ships in that wave.  Coming up soon, it will get the full 32,000 ships if that's what the wave multiplier says, and it will just throw the excess over 2,000 into carriers.  It's much MORE consequences! :)
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Offline Lancefighter

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Re: AI War Beta 4.038 Released!
« Reply #84 on: November 22, 2010, 11:24:58 pm »
Some of these new spirecraft look pretty cool

On the penetrator one, how does permacloaked work with firing? does it lose cloak when it fires?
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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #85 on: November 22, 2010, 11:30:25 pm »
Some of these new spirecraft look pretty cool

Thought you'd like them more than the original three. :)

On the penetrator one, how does permacloaked work with firing? does it lose cloak when it fires?

Yep, exactly.  So then it has thirty minutes of vulnerability during which it needs to escape after unloading its payload.
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Offline KingIsaacLinksr

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Re: AI War Beta 4.038 Released!
« Reply #86 on: November 22, 2010, 11:42:30 pm »
That 32x wave modifier.  Will.  Hurt.  ;D

32,000 ship wave?  Yes, please.

But, but, but, Ai War with no consequences??   :'( :'( :'(  I'm a sad panda now. 

;)  Actually, that's a brilliant idea, I see myself getting pwned a lot now X_X.

And by a lot I mean not much because I never get to play much. Darn RL...

King

I think you have it backwards -- I'm making it much harder than it is now. :)

Right now when the AI has a wave of more than 2000 ships, it just doesn't get anything except the 2000, even if there would have been 32,000 or whatever ships in that wave.  Coming up soon, it will get the full 32,000 ships if that's what the wave multiplier says, and it will just throw the excess over 2,000 into carriers.  It's much MORE consequences! :)

No, I got it backwards, I meant to say, "but but but, I thought Ai War was with no consequences?"  In other words, the tongue in cheek joke failed epicly because I fail...ugh.

King
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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #87 on: November 22, 2010, 11:43:20 pm »
Oh -- hahaha, no worries, it's funny though, :)
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Offline x4000

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Re: AI War Beta 4.038 Released!
« Reply #88 on: November 23, 2010, 12:01:12 am »
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