Author Topic: AI War Beta 4.037 Released!  (Read 12237 times)

Offline x4000

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Re: AI War Beta 4.037 Released!
« Reply #45 on: November 19, 2010, 04:06:26 pm »
All this sounds cool, but I have to ask, are you planning to release anything soon to fix the bug I'm experiencing? It's #0001470, and until it's fixed I can't really play the game at all. I'd like to be able to play this weekend, since I'm finally not being crushed by loads of college homework. I really want to try out the fallen spire minor faction, but I can't if the game won't let me do anything.  :(

Not trying to be mean, but I posted the bug last night and it hasn't even been acknowledged yet. This issue also seems pretty big to me, since it pretty much renders the particular save unplayable.

I saw this and figured Keith would get it, since it sounded fallen spire related. I imagine he just missed it, but I sent it his way.

I imagine it's something in your one specific save, though, side no one else reported the issue. Which means you might be able to play a different campaign as a workaround in the meantime. Should be a release of some sort tonight, though.
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Offline Invelios

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Re: AI War Beta 4.037 Released!
« Reply #46 on: November 19, 2010, 04:32:58 pm »
Ok, thanks. I was only an hour or so in, so I was thinking of stating a new game on the same map seed to see if I ran into the same problem, or if it was just some freaky error.

Offline wyvern83

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Re: AI War Beta 4.037 Released!
« Reply #47 on: November 19, 2010, 05:21:16 pm »
There are no counterwave guard posts in my kills. Didn't think to check the stats, I assume this is a bug then. I'll mantis it later on.

Yep, I'll mantis the mk4 raptors too, just checking to see that it wasn't meant to happen cos of having the fallen spire enabled.

Thanks for the advice.

No problem. It's strange you didn't have any counterwave guard post kills, I look forward to hearing about this one.


how exactly are ethe different marks implemented with regard to the asteroids? Will it be purely a matter of 'one asteroid builds one ship', or will mk2+ require multiple asteroids?

One asteroid builds 1+ ships. No ship can cost more than one asteroid.

Ah, guess I was wrong. I like it though. Makes sense with what you said about rare asteroids being extra important, if you can't combine more common asteroids, rare asteroids would be the only way to get the higher mark spirecraft.

I have to laugh though, once again your design goal to have all marks be useful/used shines through: we'll have plenty of opportunity for using the lower mark spirecraft because players can't cannibalize common asteroids to make up for the absence of rarer ones. I approve.

Offline TheDeadlyShoe

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Re: AI War Beta 4.037 Released!
« Reply #48 on: November 19, 2010, 05:48:17 pm »
Do we need to be deep into the spire plot to use the asteroids? Two shipyards is the furthest i've gotten - difficulty 8 AIs are pretty harsh, spire + hybrids on top is brutal. ^_^

Offline wyvern83

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Re: AI War Beta 4.037 Released!
« Reply #49 on: November 19, 2010, 05:55:05 pm »
No, you will be able to use asteroids anywhere but they haven't given us the asteroid enclosures do it yet.

We should see it in 4.038 according to the release notes linked in x4000 first post in this thread. (2nd hyperlink)

Offline o1knives

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Re: AI War Beta 4.037 Released!
« Reply #50 on: November 19, 2010, 06:22:22 pm »
Just wanted to pop in here as say great job guys.  You continue to amaze me with the amount of content you add in such a short time.  I haven't really gotten a chance to do much with LOtS (and probably won't for a few more days) but look forward to seeing all that you have come up with.  I know there have been a few disagreements of late about balance/design decisions so I just wanted to drop a bit of an encouraging note here.  Keep up the great work!  I look forward to entering the polish phase as I expect the end result will be pretty awesome!

Offline orzelek

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Re: AI War Beta 4.037 Released!
« Reply #51 on: November 19, 2010, 06:34:09 pm »
I would like to add that I'm now patiently waiting for next step of spire storyline  8)

(And I'm afraid to play this save... next special attack will be probably "fun" ;) )

( Err 6k + 12k knowledge.. you could give some hints to stockpile it in journals :D )

Pretty please reduce the special wave scaling a bit more... I didn't lost yet but I think I just died with economical death. Wave came which had total of 411k points and I barely defended from it with all the cities intact - but my economy is now dead from all that rebuilding things around all my planets. About half of my spire frigates kind of died also along the way.

Turrets are very costly to rebuild and their staying power (even Mk III ones) leaves much to be desired - either they should be a bit cheaper or maybe more durable.. ?
« Last Edit: November 19, 2010, 07:09:32 pm by orzelek »

Offline Lancefighter

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Re: AI War Beta 4.037 Released!
« Reply #52 on: November 19, 2010, 07:24:19 pm »
Managed to break it by pitting blade spawners against tractor platforms (getting a fairly repeatable crash). Looks like the spire ships dont like shooting each other  ;)
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Offline Giegue

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Re: AI War Beta 4.037 Released!
« Reply #53 on: November 19, 2010, 08:44:10 pm »
so... I'm at the area where I just built the spires central hub thing, and I have maxed out  on everything you can build there, and my game is at the 4 hour mark. is there something I'm doing wrong, or am I just going to have to wait.

another thing worries me: going through the same story-line over and over again every game...

Offline orzelek

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Re: AI War Beta 4.037 Released!
« Reply #54 on: November 19, 2010, 09:52:31 pm »
Gieuge after you build first spire city there should be a scan for next signal.

Offline Giegue

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Re: AI War Beta 4.037 Released!
« Reply #55 on: November 19, 2010, 09:55:25 pm »
really? I got something that happened, but the timer ended and nothing occurred. maybe that was the timer until the hub reached level 2 or something, idk. the point is, I never got another subspace signal.

Offline Lancefighter

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Re: AI War Beta 4.037 Released!
« Reply #56 on: November 19, 2010, 10:07:02 pm »
Apparently i managed to break the spire plot too. Oops  :D
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Offline Giegue

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Re: AI War Beta 4.037 Released!
« Reply #57 on: November 19, 2010, 10:21:47 pm »
so... what, same thing happened to you, too?

Offline Lancefighter

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Re: AI War Beta 4.037 Released!
« Reply #58 on: November 19, 2010, 10:25:02 pm »
http://www.arcengames.com/mantisbt/view.php?id=1490

it took me until i built the refugee outpost for the signals to leave my homeworld...

not that I'm complaining of course :p
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Offline Giegue

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Re: AI War Beta 4.037 Released!
« Reply #59 on: November 19, 2010, 10:31:42 pm »
thats... not the same thing.