Author Topic: AI War Beta 4.031 Released!  (Read 8937 times)

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
Re: AI War Beta 4.031 Released!
« Reply #45 on: November 11, 2010, 06:55:07 pm »
unfortunately, not. and I know it wasn't destroyed, because I already had a mass of ships gaurding it, and there were only a few AI ships left alive at the time.

I just took two screenshots. one shows the journal entry, the other shows the lack of a shard on the home planet. I've also attached my save.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 4.031 Released!
« Reply #46 on: November 11, 2010, 06:57:48 pm »
your shard was killed by the ai, as shown on the stats.
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
Re: AI War Beta 4.031 Released!
« Reply #47 on: November 11, 2010, 07:01:46 pm »
that makes no sense. last I checked, that thing was extremely resistant, and had 20,000,000 hp. how on earth could a few fighters and frigates have done that? oh well, is there a cheat for me to get it back? if not, I'll request one.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 4.031 Released!
« Reply #48 on: November 11, 2010, 07:41:18 pm »
Uh.. not really. neutron hull will die if mlrs units are nearby though. Id say around ~50 of them will melt it fairly quickly
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
Re: AI War Beta 4.031 Released!
« Reply #49 on: November 11, 2010, 08:00:30 pm »
this was early in the game. the AI didn't have any mlrs. is there a way I can do that part over?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 4.031 Released!
« Reply #50 on: November 11, 2010, 08:02:49 pm »
If you don't have a save from earlier, no.  Some of these earlier stages might get re-do chances, but in general losing a critical object is the end of the quest-line.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 4.031 Released!
« Reply #51 on: November 11, 2010, 08:30:51 pm »
Just FYI, it's looking like no prerelease today either, but tomorrow, possibly in the middle of the business day rather than at night.

Much goodness coming, just taking longer to bake than expected ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Malibu Stacey

  • Jr. Member
  • **
  • Posts: 64
Re: AI War Beta 4.031 Released!
« Reply #52 on: November 12, 2010, 07:35:04 am »
Just a quick question, is the Fighter Mk V and Cruiser Mk V supposed to be able to be captured? The other Mk V ships afaik can not, yet I now got a bunch of Mk V cruisers and fighters in my fleet ;)

According to the bug reports on Mantis, the issue you're seeing is that Core Bombers aren't reclaimable while all other Core ships are -> http://www.arcengames.com/mantisbt/view.php?id=1202

Offline Ozymandiaz

  • Hero Member Mark II
  • *****
  • Posts: 813
  • King of kings
Re: AI War Beta 4.031 Released!
« Reply #53 on: November 12, 2010, 07:47:24 am »
Just a quick question, is the Fighter Mk V and Cruiser Mk V supposed to be able to be captured? The other Mk V ships afaik can not, yet I now got a bunch of Mk V cruisers and fighters in my fleet ;)

According to the bug reports on Mantis, the issue you're seeing is that Core Bombers aren't reclaimable while all other Core ships are -> http://www.arcengames.com/mantisbt/view.php?id=1202

Ah, I thought it was the ohter way around. Then I do support capturing Mk V bombers, they are nice ;)
We are the architects of our own existence

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 4.031 Released!
« Reply #54 on: November 12, 2010, 07:20:39 pm »
I note as per the wiki, about 7 minutes ago as of time of posting, you are in the process of unity upgrading/pushing next update.......... any eta?  ;)
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline DakaSha

  • Full Member
  • ***
  • Posts: 145
Re: AI War Beta 4.031 Released!
« Reply #55 on: November 12, 2010, 07:36:00 pm »
'it will be a few hours' seems fairly accurate ^^

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 4.031 Released!
« Reply #56 on: November 12, 2010, 07:40:57 pm »
ARGH NEEDS MORE PRECISE

a few hours could be anything from 'yeah itll be done in 45m' to 'uh this ones gonna be an all nighter'
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline wyvern83

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: AI War Beta 4.031 Released!
« Reply #57 on: November 12, 2010, 09:06:32 pm »
It seems to be out now. I've just patched mine.
« Last Edit: November 12, 2010, 09:08:26 pm by wyvern83 »

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 4.031 Released!
« Reply #58 on: November 12, 2010, 09:33:49 pm »
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 4.031 Released!
« Reply #59 on: November 12, 2010, 09:38:12 pm »
Hopefully folks don't upgrade the Mac version just yet -- it corrupts the mac version, which is what I was still testing and why I hadn't publicly posted about it yet.  ;)  Updating from Unity 3.0 to 3.1 is slightly more tricky than the average release, but the windows version is good, and I'm about to test my latest to the osx version.  Fingers crossed on that!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!