Heh.
Fighters are useless actually, Zenith Electrics have the heavy hull type, not polycrystal, which makes their counter bombers.
Or it would if the zenith didn't one-shot the bombers and require 5 shots to be killed in return.....
Basic turrets however might work, they have the bonus against the heavy hull also.
* Dazio wanders off to test this.
Edit: With the armor change, fighters do 82 damage to a zenith electric.
Even spamming basic turrets up to ship cap, I can't stop that wave. Methinks the ship cap modifier did not get applied somehow.
For the record:
98 Mk I Fighters/Bombers/Frigates, 24 Mk I Bombards, 5 Light Starships, 3 Raid Starships, 98 Basic Turrets, 30 turrets of various others types (MLRS, Missile, Laser) Vs. 161 Zenith Electric Mk I's warping into a system adjacent to my home planet.
The zenith's clear out the adjacent system then come pop my home station with 70 zenith electrics left.
So ya, something's screwy here.
D.