Author Topic: AI War Beta 3.902 Released!  (Read 7401 times)

Offline orzelek

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Re: AI War Beta 3.902 Released!
« Reply #30 on: October 22, 2010, 07:57:46 pm »
On a different note - are golems no longer marked on planetary summaries? I can't find any on my map and I scouted quite large part of map.

They should still be there.  It's possible they're just clustered in the tiny portion you haven't yet scouted, or that there's some sort of unknown bug.

I just found one after posting and removed the post but you were faster :D

Offline x4000

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Re: AI War Beta 3.902 Released!
« Reply #31 on: October 22, 2010, 08:19:35 pm »
:)
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Offline Salamander

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Re: AI War Beta 3.902 Released!
« Reply #32 on: October 22, 2010, 10:04:55 pm »
Question: Is Space Plane health supposed to be: Mark I-8,400, Mark II-12,600, and Mark III-19,600? I've never used these before as opinion on them seemed bad. Since I'm just testing some anyway, I figured I'd give them a whirl. It seems especially low when Standard Fighters are: Mark I-162,400, Mark II-218,400, and Mark III-274,400 for comparison.
 

Offline x4000

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Re: AI War Beta 3.902 Released!
« Reply #33 on: October 22, 2010, 10:16:43 pm »
Question: Is Space Plane health supposed to be: Mark I-8,400, Mark II-12,600, and Mark III-19,600? I've never used these before as opinion on them seemed bad. Since I'm just testing some anyway, I figured I'd give them a whirl. It seems especially low when Standard Fighters are: Mark I-162,400, Mark II-218,400, and Mark III-274,400 for comparison.
 

I believe that's what was intended, but I'm not saying that they remain in balance.  In the past, space planes were enormously powerful, despite this super low health, because they were cheap and plentiful, and had powerful weapons.  So they died in droves, but absolutely ripped the opposition a new one, too.  Now... who knows.  Might be something for the balance thread if it seems out of whack.  I'm not sure how they fare in the Reference tab, you might check that also.
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Offline x4000

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Re: AI War Beta 3.902 Released!
« Reply #34 on: October 22, 2010, 10:24:41 pm »
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Offline Winter Born

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Re: AI War Beta 3.902 Released!
« Reply #35 on: October 22, 2010, 10:28:28 pm »
posted music skip files to mantis 810

Offline Gallant Dragon

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Re: AI War Beta 3.902 Released!
« Reply #36 on: October 23, 2010, 01:10:40 am »
Wait, why do tanks have more armor than armor ships? ???
Like, ten times as much?
It's just carriers all the way down!

Offline zebramatt

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Re: AI War Beta 3.902 Released!
« Reply #37 on: October 23, 2010, 05:04:33 am »
Well, i just spent thirty minutes just to get my ass handed to me by the AI (2 AI 7)...I realize that a lot has changed and that i probably have to relearn the dynamic of the game, but it feels as if it has gotten a lot harder.

To begin this new game i started out slow and built up quitly on my planet before venturing out and causing unneeded trouble (no rushing for the first planet after 10-15 minutes :-) ). So i sit there and build my (MkI) ships to the ship cap(tank as special ship), add a couple of Starships to the mix and even get a Mass driver from the Zenith trader that is so nice to drop by.

Once everything is built up and i want to take my fleet and get my first planet. But wait... a wave of 1 starship and ~70 tanks is anounced and i think to myself: it will be nice to see my fleet in action. The wave pops in and the starship goes down quickly under the fire of my mass driver and the siege starship. The tanks merily proceed to my station, while my fleet tries to take down the incoming enemies. 3 (+-2) minutes later, 60 tanks are left and my command station is gone....

Yes i neglected towery defences BUT, shouldn't a fully stocked fleet be able to take out the first wave that appears? After killing of the command station the tanks killed of any stationary stuff that was left and when they had obliterated everything, there were still 30 tanks left.

I have been defeated by the AI before, but then i usually thought that it was my fault or that the AI had done something clever....

I was having a similar problem with Armour Boosters until I checked their armour type and installed plentiful laser turrets. Now they get munched up something lovely.