flak gaurdians are still massive OP... 200+ MK II fighters & MK II space-tanks insta died vs a single MK I flak
on the new control node menu, if you set some options on the galaxy wide page then go to the specific planet page and save, it forgets the settings on the galaxy page
the trader sprite has a single white pixel floating out of place
the 'everything in spot' base is terribad, so hard to figure out what is what (took me ages to find the star-ship constructor) and makes the early game at least 9000 times less interesting (also, bring back blades killing them, that was FUN
) revert, revert!
the new zoom feels MUCH better, awesome job I'm starting to warm up to it again
I dont really like/see the point of wormhole gaurdposts- they seem like a needless addition and overcomplicated- why do they need a 10 damage pew pew weapon and 400,000,000 health, why have them when we have normal gaurd posts?
why was shields renamed to armour
this still gives me massive nerdrage
the AI frequently attacks me with low-powered ships on their planets which thus dont fire weapons and sort of fail
love the new wave notifications & starships in waves... might be cool to have a flashing WARNING! somewhere up there too
the starfields are better now that the smallest stars move the slowest (it looked wrong with the fast moving small stars and slow large stars) but imo it still WAY too dense, both because it dosnt look as nice as it could (basically makes space look grey instead of dark) and because it confuses my eyes and makes discerning stuff more difficult
having attack/armour boost lines drawn from munitions boosters/starships be team coloured, thick and pulsating is WAY too distracting and occlusive
(see diagram 1a)
1aimo revert to superthin pale non-pulsating lines of old, maybe coloured seperately for munitions & armour boost
it never struck me before, but in unity everything is so SMOOTH! awesome.